![CINEMATIC JAPANESE SEA PORT](https://d3stdg5so273ei.cloudfront.net/Abigail/2024-05-31/967297/1400xAUTO/NewLevelSequence-Abigail-crop.0507.png)
CINEMATIC JAPANESE SEA PORT
![Abigail Moreno Esqueda](https://d3stdg5so273ei.cloudfront.net/Abigail/2024-05-09/114294/50x50/imagen_2024-05-09_014847484-Abigail-crop.png)
Unreal Engine final project for creation of 3d environments class.
Cinematic
I worked in this enviroment design for 5 months until the final cinematic edit.
Music: Daft Punk Horizon Overture
PROGRAMS USED
Gaea: Landscape.
Maya: Modeling, uvs.
Zbrush: High poly sculpt hero asset/ high poly trim sheets.
Substance 3d Painter: Texturing/ baking high poly.
Substance Designer.
SpeedTree: Foliage.
Unreal Engine 5.
Marmoset: Materials Showcase.
Adobe Premiere Pro: Post Effect cinematic edit.
BREAKDOWN
I start with a modular planning for my scene after having designed the terrain in Gaea and made a quick blocking.
Once i have a general image of my main focus in the cinematic, i started making the textures as well as my trim sheets.
MATERIALS SHOWCASE
SUBSTANCE DESIGNER GRAPHS
ASSETS SHOWCASE
I made the low poly assets as well as my hero asset (Torii door).
COMPOSITION UNREAL BREAKDOWN.
RENDERS.
First renders test/ ilumination.
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