![Marina Ruiz- Character concept entry 2024](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/477957/1400xAUTO/PORTADA%2Bcopy-Rathadraws-crop.jpg)
Marina Ruiz- Character concept entry 2024
![Marina Ruiz Miñarro](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-07/382121/50x50/unnamed-Rathadraws-crop.jpg)
A journey through some of my characters and projects, diving into different techniques and artstyles.
Hello there,
I am Marina, a character concept artist from Málaga, Spain. And I am passionate about continuing my journey in the videogame industry. With the determination about improving everyday and love for games I am open for new challenges!
Today I want to share some pieces of my work, showcasing what I am capable to do!
First I would love to introduce my post with one of my personal projects: "Champions of Novalis"
A world divided by different armies with their champions.
Every year there is a Colisseum where the Champions fight for their regions.
This is Ábadon. A Vampire Fighter with blood abilities and a lost arm.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/573054/1400xAUTO/abba2%20copy%202-Rathadraws.jpg)
This is the final picture for Ábadon. I wanted to give him a massive blood arm that replaces his lost one. And a huge gun that he uses when the ability is not charged.
I will show you now the iterations I made to find the correct idea I was looking for!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/711123/1400xAUTO/Abadon_abilities%20copy-Rathadraws.jpg)
I investigated different ideas for the character. From a militarized one to a rebel. Exploring different lore for him. Since I always work on the worldbuilding and write stories for the characters I design.
In the end I decided to go with the option 2!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/942766/1400xAUTO/Abadon_callouts%20copy-Rathadraws.jpg)
These are some callouts I made for the character. Showing the important parts of him, that is not an ordinary vampire but a "demonic" one.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/662800/1400xAUTO/ROTOSCOPIA%20AS%20copyy-Rathadraws.jpg)
Since I wanted my project to be a 3D MOBA-like game I made orto-views for the modelers to see how the cloth works. And of course adding some important details as his back's scars.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/535932/1400xAUTO/ABA%20ABILITIES%201_1%20copy-Rathadraws.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/091743/1400xAUTO/ABA%20ABILITIES%202%20copy-Rathadraws.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/999873/1400xAUTO/ABA%20ABILITIES%203%20copy-Rathadraws.jpg)
In this pieces I wanted to do some exploration of the abilities that the character would have. From using his gun and teeth to his blood arm.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/480153/1400xAUTO/Abadon_expressions%20copy-Rathadraws.png)
Even tho the game would be a MOBA-like I wanted to explore some expressions for Ábadon too. You never know when you can use some conversation sprites!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/470704/1400xAUTO/marina-ruiz-rathadraws-aba-abilities-Rathadraws.jpg)
And the last but not least picture of this project are their HUD abilities exploration. Explaining what each ability would do and, of course, the icons.
I have many more Champions of Novalis on my personal portfolio but I wanted to share with you some different projects that embrace different color techniques and fields.
The next project is a creature design I made using photobashing as coloring method.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/455466/1400xAUTO/KIURAPRESENTATION%20copy-Rathadraws.jpg)
This is the final picture of the creature and some different views. I called them Kiüra.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/252140/1400xAUTO/a-Rathadraws.jpg)
For this project I explored many iterations following the idea of a prey in a Tundra environment. I went with the 8th idea but those marked with a circle are suitable designs as well.
The next project is a skin I made for Kayn from League of Legends.
I wanted to explore the Eclipse Skinline since I am a huge fan of that one.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/597608/1400xAUTO/Kayn_base-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/269796/1400xAUTO/Assasin_kayn-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/103925/1400xAUTO/Rhaast_Kayn%20copy-Rathadraws.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/613675/1400xAUTO/eclipse%20copy%203-Rathadraws.jpg)
These were the final 2D designs for my skin. I had to study and do a lot of research of the skinline and the character to keep the readability and silhouettes to make him recognizable!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/751383/1400xAUTO/assasin%20itirenations%20copy-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/596213/1400xAUTO/assasin%20exploration-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/539124/1400xAUTO/rhast%20itirenations%20copy-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/629762/1400xAUTO/rhast%20exploration-Rathadraws.png)
These were some interesting explorations I made during the process. I worked with the shapes and different rythm in the designs. My principal objective was to make interesting transformations from the base eclipse idea.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/738111/1400xAUTO/KAYN%20BASE%20SCYTHE%20copy2-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/354212/1400xAUTO/KAYN%20BASE%20SCYTHE%20copy-Rathadraws.png)
These were the explorations for the scythes I made.
I worked with different shapes and ideas, both transformation weapons were made parting from the base to keep coherence.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/360285/1400xAUTO/Kayn%20eclipse%20ingame%20copy-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/974301/1400xAUTO/Kayn%20eclipse%20ingame%20REDEMMED-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/731323/1400xAUTO/Kayn%20solar%20eclipse%20ingame%20rhaast%20copy-Rathadraws.png)
These were the in-game views I made.
I added some perspective and shadows on the bottom part to highlight the character's focal point!
I also solved some problems I noticed in the 2D design to make the character functional for the game.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/145974/1400xAUTO/vfx_Base-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/813742/1400xAUTO/vfx_lunar-Rathadraws.png)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/219148/1400xAUTO/vfx_rhast-Rathadraws.png)
The last part of this project is a VFX exploration for the skinline.
I wanted to do the lunar eclipse effects thinner and elegant, and the solar ones matching with Rhaast's personality!
And last but not least I am sharing another project I am working on: "Whispers from the desert"
In this project I am using a different color techique and I wanted to embrace a more desertic ambient.
Let me introduce you to Seszu, my first character for this project and a Warlock whose powers come from a dead pharaoh!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/589395/1400xAUTO/final%20copy%202-Rathadraws.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/867201/1400xAUTO/PROCESS_SESZU-Rathadraws.jpg)
This is the final picture of the character and the process followed to finish him.
I wanted to explore how to use gradient maps so I worked on the values and then added the colors!
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/954669/1400xAUTO/Seszu%20copy%202-Rathadraws.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/135563/1400xAUTO/SESZU%20ITERATIONS%20copy-Rathadraws.png)
These were the early iterations I made for Seszu and the different cloth explorations too.
I decided to make a monster closer to the character so they looked like only one character. I really liked the idea of using complementary colors for each one.
![](https://d3stdg5so273ei.cloudfront.net/Rathadraws/2024-05-31/981172/1400xAUTO/seszu_expressions-Rathadraws.png)
And as a final picture of the character design I wanted to explore his personality through expressions.
Comments (2)