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Magic Gun
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Magic Gun

by sdxdxx007 on 31 May 2024 for Rookie Awards 2024

This is a third person shooter game called "Magic Gun", where players will take on the role of a clone in an experiment, using a magical gun to gradually complete the test and escape the experiment, eventually gaining "freedom".

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Description:

It's a third person shooter game called "Magic Gun", players will take on the role of a clone in an experiment, using a magical gun to gradually complete the test and escape the experiment, finally gaining "freedom".

Game mechanics:

There are four kinds of bullet in my game. The first bullet that player can get in the game is the sound bullet, which function is to attract enemy. And the second one is the rebound bullet. Just like its name, if the bullet hit the obstacles, it will rebound to another direction. There is also a bullet called transfer bullet, and it can transfer the player to where the bullet is. Finally, the last bullet is return bullet, unlike the rebound bullet, if it hit the collider, it will return to your gun, just like the boomerang. And you can also use this trait to get the item in the game.

Character Design:

In terms of character design, you can see that at first, I designed a lot of characters on my drafts, and then I combined my ideas and created the concept of my character. After that I started to build the model in C4D, and completed the texture painting in Substance Painter.

Level Design:

To level design, I try my best to make the game be more like a surprising adventure. Take Level 2 for an example, you can see that there are two bullets in this level, and you have to gain both of them to pass the game. If you get the transfer bullet first, then it would be easier for you to get the rebound bullet. And if you get the rebound bullet, then there is no need for you to defeat the enemy by attracting them to the landmine, because you have got the first attacking bullet now. You can just shoot them.

Real-time Water Rendering:

And in the game, it is important to note that I do not use the Reflection Probe to realize real-time water rendering, given that using SSPR, which full name is screen space reflection, could be quicker and better. Because if I use the Reflection Probe, it will cause six more times performance costs than that of SSPR.

Code Program:

In the part of code program, one of the most important tools that I bulit in my game is my dialog system, which greatly improve my efficiency. With the help of this, I can change the content of each event in one excel. And this tool can change the orginal text into script object, which is a special item in unity. And that means if I want, I can easily use hot update to update my content.


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