![Guillaume Marsanne - Character entry 2024](https://d3stdg5so273ei.cloudfront.net/Guimrsn/2024-05-31/312527/1400xAUTO/rsz_5thumbs-Guimrsn-crop.jpg)
Guillaume Marsanne - Character entry 2024
![Guillaume Marsanne](https://d3stdg5so273ei.cloudfront.net/Guimrsn/2024-06-01/744957/50x50/me-Guimrsn-crop.jpg)
Hello everyone! I'm happy to show my top creations from 2024! This year has been a journey of learning and growth for me, and I'm so excited to showcase the results of my hard work. I sincerely hope you find enjoyment in viewing them. Thank you for your support!
Yuria, the witch
ZBRUSH - MAYA - SUBSTANCE PAINTER - MARVELOUS DESIGNER - ARNOLD - XGEN -PHOTOSHOP
This 3D character project, inspired by Yuhong Ding's 2D concept, allowed me to learn how to transform a 2D concept into a 3D model and push my limits. I learned a so much through this project, as I went through all the stages of character production, particularly in the area of clothing sculpting. Specifically, 90% of the clothes were sculpted, while the rest were created in Marvelous Designer and then refined in ZBrush. Additionally, i used xgen for the hair and all the textures were made in Substance Painter, then rendered with Arnold.
![](https://d3stdg5so273ei.cloudfront.net/Guimrsn/2024-05-31/967968/1400xAUTO/multiplus-Guimrsn.png)
Cyberpunk
ZBRUSH - MAYA - SUBSTANCE PAINTER - MARVELOUS DESIGNER - XGEN- ARNOLD - PHOTOSHOP
I created this bust of a cyberpunk girl because I was greatly inspired by the cyberpunk universe. For this project, I wanted to try a different workflow by using a scan to do the retopology of the face and as a base for the textures. My goal was to push the realism as much as possible, especially for the skin. The rest was all sculpted inside ZBrush, and I used Substance Painter for the textures.
![](https://d3stdg5so273ei.cloudfront.net/Guimrsn/2024-05-31/900935/1400xAUTO/34-Guimrsn.jpg)
Anatomy Study - Male
ZBRUSH - MAYA - MARVELOUS DESIGNER - ARNOLD - PHOTOSHOP
This anatomy study project allowed me to deepen my knowledge and precision in anatomical sculpting, all completed in a few days. The pants were made in Marvelous Designer, with details added in ZBrush, and rendered with Arnold on Maya.
![](https://d3stdg5so273ei.cloudfront.net/Guimrsn/2024-05-31/906153/1400xAUTO/zoomartstation-Guimrsn.png)
Thank you for watching ! :)
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