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SPINNING ERA
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SPINNING ERA

Miguel Angel Mendi Acevedo
by MrMiguelico on 1 Jun 2024 for Rookie Awards 2024

Spinning Era is a combat game where you take on your opponent by controlling a spinning top along with its skills and combinations of pieces to achieve victory. Battles now reach a new level where you have full control of your moves and actions. Combine pieces and try strategies that will take you to the top.

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SPINNING ERA

WHAT IS IT?

Spinning Era is a project created by several UDIT students as a final project for their studies. This game takes to a new level the classic fighting spinning top game that many children and young people have experienced throughout their lives.

Taking our cue from the Beyblade saga, we have decided to dig deeper into what this little explored niche has to offer, by giving the player full control of the combat, more akin to a fighting game than to a spinning top simulator.

PERSONALISE AND PREPARE

From Spinning Era we reinforce the idea of taking control of your actions from the beginning by giving you the option to choose what your style of play will be.

OUR CHARACTERS

From the beginning you will have available the 4 main characters representing each of the play styles: balance, attack, resistance and defense. Below you can meet them. 


JADE

Jade is a combat lover, but a bit indecisive and a very strategical person. She prefers to prepare her spinning top for any situation possible, having the most balanced combination of all. 

Her tarot card is "The Wheel of Fortune" and it represents her endless variety of strategies and abilities, which allow her to be versatile and unexpected in her actions.

Relationships:

-Burrito: Jade thinks he is as dumb as a rock and his strategy is too simple, but they are very good friends.

-Mike: They maintain a romantic relationship. Jade respects Mike as a battler and loves to let everyone know their relationship.

-A.J.: They get along very well and enjoy fighting against eachother. Their rivalry often results in the most strategic and tense battles in the streets.

BURRITO

Burrito is a very smart guy who likes to show off and keep things short and simple. While in battle, his strategy is hitting as hard and fast as he can till his opponent is no more. He is well known for breaking spinning tops, so try to avoid contact with him no matter what.

Just like his tarot card "The Fool" he will roam the streets and the most dangerous neighbourhoods as if it were nothing, knowing that his spinning top is ready to take down anyone who opposes him.

Relationships:

-Jade: Burrito is well aware of what Jade thinks about him, and he thinks it is funny, they are good friends though.

-Mike: They are very good friends and respect eachother as rivals. Burrito enjoys trying to break Mike´s defense, and the streets seem to love that.

-A.J.: Their personalities are completely opposite and do not combine very well. Burrito hates that A.J. tries to avoid him in battle, so he chases him as hard as he can.


A.J.

A.J. is a quiet guy who likes to have his space to think things through and not make mistakes. His strategy is based on durability and avoiding as much hitting as possible. His spinning top may not be the strongest but you do not want to let him wander around too much or you will see his claws.

Based on "The Hermit" he will try to stay as far away from the rest as possible and keep to himself by avoiding hitting or being hit. He figures his own ways of dealing damage, so be very careful.

Relationships:

-Burrito: A.J. hates how carefree he is. He does not really understand his playstyle and thinks he is very invasive. This being said, he respects him profoundly as a battler.

-Mike: Their playstyles do not much up well. A.J. and Mike are not really friends yet, but they're working on it.

-Jade: They are very good friends and have a lot of respect for one another. Their rivalry often results in the most strategic and tense battles in the streets.


MIKE

Mike is a strong guy who loves spending time with his friends and girlfriend Jade, and will not hesitate to stand up to anyone to protect them. For this, he keeps his enemies at bay with an incredible defense that few can break.

Based on "The Sun", he will be well protected and if you try to hit him, do not be surprised if your spinning top gets damaged instead of his. Mike is the best example of "the best attack is a good defense".

Relationships:

-Burrito: Their completely opposite styles create the favorite rivalry on the streets. Mike enjoys trying to defend against his attacks and although they seem to be nothing alike, they are the best of friends.

-Jade: They maintain a romantic relationship. Mike values ​​his personal space and doesn't like to show his relationship to the public much.

-A.J.: Since both of them are quite Introvert, they have not talked that much off battle. They are getting there, slow and steady.

THE COMBAT 

Now that you know our characters it is time to fight! Choose the one you like and face your opponent following your own strategy. Keep in mind that being open minded and changing your strategy can be the key to victory.

DRAG AND RELEASE

Having various abilities and full control over your spinning top is the best, but it is not free. If you want to recharge your abilities you will have to release control over your spinning top in order for it to recover. This will make you more vulnerable to  hits and enemy abilities, so think well before activating yours.

What will you choose? Move and dodge or hold on and recharge your abilities, the choice is yours!

Win 2 rounds to claim victory and slowly climb your way to the top.

Will you become the king or will you fall on the way?

BEHIND THE SCENES

ART

Here are some of the creative processes behind the design and creation of our characters.

VFX

Below you can see how some of the special effects of the game´s abilities and trails have been done.

UNITY 

The whole game is being developed in unity using tools like CineMachine, NewInputSystem, VFX Graph and others. And also certain tricks or structures that give the actual result.

When using collisions to avoid the unnecessary use of geometries and to give a better feel we have decided to use tricks like separating the mesh from the ‘real object’. This way giving a better control and feeling of collision.

The skills are operated through inheritances and functions that facilitate the execution and passing of data. Additionaly, these skills are linked to a system of Scriptable Objects that have the pieces passing the information of the statistics and skills they carry.

CREDITS

Thanks to all the DeathScythe games team and its members for joining me in this adventure.

Adrian Ballesteros Yñarritu - VFX/Designer

Sara Toledo Sanchez - 2D/3D artist

Alejandro Ulibarri Belinchon - 2D/3D artist

Jaime Fernandez Cabezuelo - Programmer

Miguel Angel Mendi (Me) - Programmer


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