The Herbalist Study Room - Environment 3D Model
![Sofia Mata](https://d3stdg5so273ei.cloudfront.net/sofiamata/2024-05-30/654751/50x50/CharacterModel_Work2_Sofia-sofiamata-crop.jpg)
Welcome to this game level environment I created for a herbalist nature doctor study area, with magical jars, lots of plants, old books and stained glass windows.
Welcome to my herbalist study environment! This is a game level I designed, modeled, and textured for ArtCenter College of Design.
I modeled all hard surface and organic objects, including foliage and all plants, in Maya, created the photo realistic textures in Substance Designer, and lit and rendered it in Unreal Engine.
Video Render of the entire environment, from ambient occlusion to wireframe to final render.
Process of some key prop models from ambient occlusion to wireframe to render.
Pre production and ideations of project: 1st steps. Stained Glass material creations from my reference I designed to final
Plants process: modeling, textures ( Substance Designer) and variations. It was quite complex to achieve a natural look of the leaves after duplicating so many of the same in the game engine.
Shaders and Material creation
Lamps and lightsources: created with the lowest toplogy, keeping it all in quads, to duplicate later as modular pieces.
Environment modeling process from basic bones to finish! Achieving so many details while making use of modular pieces as much as possible was a fun challenge.
Final details of the pinned butterflies of the environment.
Comments (0)
This project doesn't have any comments yet.