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Peaceful in Venezia
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Peaceful in Venezia

kang EunGyeong
by Shori on 31 May 2024 for Rookie Awards 2024

Hello, my name is Kang Eun Kyung. I think it's a good opportunity to introduce my first work to you at Rookie Awards. I spent a lot of time and effort to complete this work. I hope you enjoy it.

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Hello Everyone.

Your journey through peaceful Venice begins.

At the same time showing day to evening on a sunny day.



The first scene starts with a boat coming out from under a bridge.

The ivy and plants on the buildings were created using Nodes in Speedtree

Also, the camera was moving from the bottom to the top, as the goal was to follow the people's gaze.



The second scene is a street in Venice. There's a river with several boats on it.

The tarpaulin fabric and parasols on the boats were created in Marvelous and used to give the fabric a natural look.

We aimed to make the buildings, restaurants, dining tables, chairs, signage, streetlights, motorboats, wooden boats, ivy, flowers, plants, and other parts that can beautify the street.

Buildings were created using the modular method, with about 10 different buildings used as tactics and slight variations

The objects described above were modeled in Maya and then shaped and detailed in the Zbrush. (e.g. stone steps, street lights, stone columns, pleats in the fabric).

To give it a touristy feel, the people on the patio were placed using Anima5.



In the third scene, we see the alleyways of  Venezia.

It was created using footage of the actual Venezia alley, with more detailed assets such as pots, boats, and plants added to create a richer scene.

The water flow and movement in each scene was created using Vray Water, Vray Boss, and Phoenix FD.

To make it look realistic, we used a lot of references. Moreover, I measured the actual spatial distances in the footage,

I created an imaginary wall, added assets and water, and furthermore added lighting to match the footage.



In the fourth scene, we have a bridge over the river.

While the other scenes were created from scratch, this one was based on real photos of Venice.

I modified the placement of objects and lighting to create a photorealistic Venezia.

The floor and waterfront walls were created using Mari.



For the fifth scene, I created a transition from a clear sky to sunset.

The sky was created with Sun & Sky in maya to create a gradually darkening atmosphere.

The lamps and buildings in this scene were also created using Maya and Zbrush.



The final scene represents the end of the day.

I wanted to create a sense of relaxation as we watched the sunset, with the calm sound of the water and the moving boat.

Thank you for watching.


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