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Kye "Freyja" Playfair
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Kye "Freyja" Playfair

Freyja Playfair
by GovernmentPotPlant on 31 May 2024 for Rookie Awards 2024

The current step of my journey to becoming a professional artist. Some is rough, some is clean. My intent is to show some of what my mind has to offer as my technical skills race to catch up.

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This creature is intended as a primate analogue with the potential of being able to add simple affectations that imply an evolving level of sentience. This creature is designed with an intent to be viewed as 'cute' by a player to foster an inclination towards protecting the entity.

This creature design and associated notes are for a phylum I am steadily developing with the intention of implementation in a game. Key characteristics of the phylum to date are four limbs with six digits - one opposable to either side, a split jaw capable of independent movement either side of a semi-soft palate, and a bronchi that usually has it's opening somewhere in or under the palate.

A 'Barghest' is the mythical black dog. Traditionally associated with ghostly origins but the legends can blur into those that surround such creatures as hell hounds. This was my exploration of what a creature that is most easily described as 'black dog but I swear that thing was evil/not of this world, you have to believe me' could look like.

Orcs are a thoroughly explored concept that I found myself trying my hand at. Some of the older depictions of the creatures have much drawn from that of pigs in the form of nose and tusks. I find that line of thought more interesting than the more common stream of orc. There is also a type of boar whose tusks erupt through their snout called the babirusa, which was inspiration for the design.

In a cyberpunk world, what would a druid look like?

Top Left: An ancient species of forest guardian was brought to extinction by the hand of man. Without their magics, nature was swiftly dying. Humanity was forced to construct a replica from steel and magic to fill the festering void.

Top Right: Through a combination of rune-craft and cybernetic animatronics, a druid breathes true life into the empty shells of machines.

Bottom Left: A grove tender heavily augmented to assist with their life of spreading and caring for nature.

Bottom Right: The net is an ecosystem of it's own. A druid hangs from the branches of a 'tree' made of silicone and wires, plugged into another world. Each are dependent on the other for their survival.

Three playable characters for a diesel-punk, body-horror game filling the archetypes of light, heavy, and special/mage. Intended for play in an isometric horde fighter with boss stages and the potential for some rogue-like elements.

When a war came from outside the bounds of Earth, humanity built a machine to consume both corpses and enemies, and process them into machines of war. The war has long since ended, but the machine still consumes. Volunteers have been augmented and sent into the machine to destroy it before it consumes all. They must sacrifice parts of themselves to that very machine to gain the power needed to destroy it.

A friend's Dungeons and Dragons character designed and modeled for the process of 3D printing. A quick color and texture test has been applied to see explore how physical painting may effect the model.

A rigorous exploration of perspective to accurately recreate a specific Ferrari model.


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