![White Ghost (Real Time Character, Unreal Engine 5)](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/240674/1400xAUTO/04%2BBeauty%2BBack%2BLeft-TomAlderton-crop.jpg)
White Ghost (Real Time Character, Unreal Engine 5)
![Tom Alderton](https://d3stdg5so273ei.cloudfront.net/TomDigitalArt/2023-02-13/071788/50x50/profile-TomDigitalArt-crop.png)
My first Unreal 5 character! Thanks to everyone at Think Tank, students and mentors alike.
White Ghost (Real Time Character, Unreal Engine 5)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/440109/1400xAUTO/01%20Beauty%20Front%2002-TomAlderton.jpg)
As part of my portfolio production term at Think Tank Training Centre, I completed this real time character in Unreal Engine 5, based on the original "White Ghost" concept by Choe Heonhwa (aka Kilart).
All assets were modelled, textured and rendered by myself over a 5 month time period. It was a huge learning curve and an educational step towards using Unreal Engine 5 as a renderer.
A big thank you and shoutout to my mentor, Saurabh Jethani, for all his patience and support during the last half year. I couldn't have done it without you!
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/02%20Beauty%20Left-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/03%20Beauty%20Right-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/04%20Beauty%20Back%20Left-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/05%20Render_Ready-TomAlderton.0176.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/06%20Close%20Left-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/07%20Close%20Right-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/060179/1400xAUTO/08%20Close%20Left-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/283394/1400xAUTO/09%20Face%20Front-TomAlderton.jpg)
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/283394/1400xAUTO/11%20Face%20Right-TomAlderton.jpg)
Props: Nodachi (left), Katana (right)
Render passes from left to right...Albedo, Normal, Roughness, Metalness, Wireframe
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/560366/1400xAUTO/high%20poly%20updates%20turnaround-TomAlderton.png)
Zbrush high poly
Character render passes from left to right...Albedo, Normal, Roughness, Metalness
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/061595/1400xAUTO/lookdevtemplate-TomAlderton.0159.png)
Character groom was completed in Maya, using GS CurveTools
![](https://d3stdg5so273ei.cloudfront.net/TomAlderton/2024-05-30/681256/1400xAUTO/PureRef-TomAlderton.png)
PureRef file
Thanks for checking out my art <3
Let's connect on Instagram and Artstation!
Best of luck to all the other rookies submitting this year.
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