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Space Marine Exhibition
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Space Marine Exhibition

Andrew Ben Kephart
by AndrewBen on 30 May 2024 for Rookie Awards 2024

Thank you for viewing my first submission to The Rookies. I currently work as an architect in Los Angeles and am now pursuing my passion to be a 3D Environment Artist. This is my final assignment from CG Spectrum in their 3D modeling course.

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Space Marine helmet - based on the concept art provided by CG Spectrum.

Knight's Advanced Headguard. Obsidian metal on leather padding. This space helmet shows the remnants of a past battle. When you are out of ammo and see the enemy's eyes running toward you, sometimes you just gotta use your head!


Infinity Helm. Marble on gold trim. A timeless look that is elegant and a masterpiece of intergalactic design. This marble profile with a shimmering gold trim is so rich, not even your wallet can handle it.

I used Zbrush for the hard surface prop. After decimating the mesh, I further reduced the number of faces in Maya to make it game-ready.

ID Masks and UV layout in Maya. Texel density for packed 4k textures. Substance Painter for various PBR materials, emissive lights, painting decals, edge masks for damage, and destructive textures with normal maps.

The original project began as a Space Marine hard-surface prop during my final course in CG Spectrum's 3D Modeling class. After the class completion, I wanted to take the prop a step further into a full game-ready environment. The environment was initially a place to house the futuristic props, but I wanted to break away from the stereotypical "sci-fi" space aesthetic with angled geometric shapes. Mixing the past, present, and future was the best approach. I explored many blockout ideas ranging from a weapons shop, a dungeon, and even a Mayan treasure room. It became more practical to make a large exhibition space from the future that draws inspiration from other remarkable museums. Museums today still use building elements that were invented thousands of years ago. By design, the use of natural materials will always be timeless.

The National Museum of Roman Art, The Getty museum, and the Doric order of Greek architecture were the main inspirations for the interior scene. The lighting is heavily inspired by The Getty, including its exterior gardens used as an HDRI dome outside the environment windows. In-game light shafts for added effect.

In today's gaming landscape, character customization often includes purchasing different skins. I wanted different themes for the same helmet prop that would be fun to earn in a game. To mirror the ideas from the interior environment, I wanted to pair the futuristic Space Marine helmet with helmets from the past and present. A medieval helmet was an easy choice, but I wanted to add leather for comfort. I looked into vintage athlete uniforms for the color and material design.

The 3rd helmet needed something modern but also very high-end. I immediately took inspiration from materials used in high-end furniture design.

Doric Column. Modeled in Maya, baked in Substance Painter.
High poly: 110,520 verts, 220,320 tris
Low poly: 2,190 verts, 4,320 tris


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