Click Here to view all the amazing entries to Rookie Awards 2024
Adrian Ena - Prop and Enviroment Showcase
Share  

Adrian Ena - Prop and Enviroment Showcase

Adrian Ena
by Adriem on 31 May 2024 for Rookie Awards 2024

Hi!, I'm going to show you the work I have been doing this year and the workflow I did to have the best resul

2 128 0
Round of applause for our sponsors

Hi!, I'm Adrian and I would like to show you what I have been working on this year. Without any doubt it has been a year where I have improved my skills during the master of enviroment in voxel school, where thanks to the help of my teachers I have managed to carry out these two projects.

Hope you like it!

Italian alley (Enviroment)

This has been the environment I have been working on during my master at voxel school and I'm going to explain the process I have carried out to achieve this result.

1.- References

First of all, after a deep research, I choosed an italian alley (original idea by Stijn van Gaal).

2.- Blockout

In this phase I tried to set with basics shapes how I wanted the enviroment to look like and a first contact with the lightning

3.- Modules

The best way to carry out this enviroment was with modules, so after a long study I made these ones with which I could build everything. It was very challenging to make them all conect together but finally with the help of my teachers I made it.

And with the help of some assets from quixel the enviroment started to look like this

4.- Plants

Without any doubt this has been the challenge of the enviroment. Thanks to a blender add onn I got the result I wanted with the plants. Besides the add on I made my own plant modules especially for the stairs area.

Then I textured the plants and some of the objects and also put some extra lightning

5.- Textures and final lightning

In this phase I started texturing the objects, most of them with quixel textures. I also used some techniques like vertex paint or decals to make it look more realistic and also a parallax effect for the windows.

6.- Final dressing

Finally I added some assets like people or animals to fill with life and also added unevenness on the floor

Different mood

Potions table (Prop)

This has been the prop I have been working on during my master at voxel school and I'm going to explain the process I have carried out to achieve this result.

1.- References

Original reference (Richard PL)

2.- Blockout


I started with a strong blockout always taking into account the topology so the low would be easier for me.

3.- High Poly


I only did the high poly of some of them since many of the objects were going to be repeated and even some halves were going to be mirrored so that everything would be as optimized as possible.

4.- Low Poly

61k

5.- Uvs , Bake and Textures


In the end I ended up using 6 sets of uvs and this is how the texturing turned out.

7.- Lightning and final result


Finally the result after the lightning

And this is it, hope you like it!

Extra work

Extra work I did on my spare time


Comments (0)

This project doesn't have any comments yet.