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Environment - Thomas Shelby's Office Inspiration
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Hi everyone, thank you for joining my presentation. Today, I'll be showing you an environment I created, inspired by Thomas Shelby's office from the TV show "Peaky Blinders."
Environment - Thomas Shelby's Office Inspiration
Hi everyone, thank you for joining my presentation.
Today, I'll be showing you an environment I created, inspired by Thomas Shelby's office from the TV show "Peaky Blinders."
This project is a showcase of my skills in 3D modeling, texturing, and rendering, using software like Maya, Substance, and V-Ray.
Concept and Inspiration
Concept
The aim was to capture the unique style and atmosphere of Thomas Shelby's office, staying true to the show's period setting.
Inspiration Sources
Historical references from the early 20th century.
Visual elements from "Peaky Blinders."
Modeling Process
Software Used: Maya
I modeled everything from scratch in Maya, paying close attention to detail for historical accuracy.
ZBrush hawk
Texturing Process
Software Used: Substance
I textured all objects to enhance realism, focusing on materials like wood, leather, and fabric.
Detailing
I added aging and wear effects to give everything an authentic look.
Rendering Process
Software Used: V-Ray
I used V-Ray for high-quality rendering to make the scene look as lifelike as possible.
The lighting setup mimics natural light through the windows and artificial light from vintage lamps.
Render details
Turntables
Beauty Clay Wireframe
Conclusion
I hope you enjoyed seeing the process and the final product.
Thank you all for your time and attention.
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