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Eric Rayo - VFX Student
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Eric Rayo - VFX Student

Eric Rayo
by rayoVFX on 30 May 2024 for Rookie Awards 2024

Hello everyone and welcome to my entry for The Rookies! I'm Eric Rayo, final year VFX student at FX Barcelona Film School. All support is welcome, I hope you like it!

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Hello everyone!

I'm Eric Rayo, 20 years old, and in my final year studying Visual Effects. This is the first time I participate in The Rookies and I'm very excited to show y'all my work. I merged my favorite projects in one demo reel, I hope you enjoy it!

Thanks for your attention and feedback!

The Shining

This project is inspired by one of the most emblematic scenes from The Shining.

This was my first time using FLIPS in Houdini... It was very challenging, but I managed to create something that I'm very proud of. The Shining is one of my favorite movies and I always dreamed to create something related to it, and finally I made that dream come true. I also gave it my own personal touch, with different types of shots and a bit more "explosive" simulation.

Breakdown

This project starts in Maya, where I modeled the entire room (except the wood frame), then I took it to substance, on which I texturized everything.

In Houdini, I made three different types of FLIP simulation to get the blood sim that I desired. 

The first simulation is the main "body", where you can see all the blood flowing out of the elevator.

Then we have another one for the floor, where the blood expands through it.

And finally, the last one where the blood "explodes" against the wall and makes a big splash.

And finally, I took the project to Nuke, where I made several changes to it and in Premiere I added that VHS effect.

PlayStation DualShock Ad

In this project I wanted to recreate a PlayStation Ad, a DualShock ad where you can see how "strong" it is, and how "real" it feels to play PlayStation.


Breakdown

In this project we can see two RBD fractures, a rock type fracture and a wood one. I firstly started with the rock destruction, I achived it by upscaling the rock model and transfering random velocities on x and z axis while it had a constant +y velocity.

And then I made the composition in Nuke, where the project changes a lot!


Statue Desintegration

Even though the simulation in this project is rather simple, I really like it because of the shots I did for it. I also wanted to give it a "museum" type of look.

Breakdown

I firstly downoaled a statue that I liked from Three D Scans  and I first used the pyrosourcespread to generate a VDB which will then I use a boolean with a retime to have the emission geometry, where I would then emit the particles. I had 3 different type of simulations.

The blue particles were attached to the body, making the disappearance smoother.

The red particles are the main body of the sim.

The green particles broke the basic form of the red ones and made a more "trail" effect

And finally, just like all the other projects: the composition. I played with the lights to give the scene a more "warm" look.

That's all for now!

I'm looking forward to improve my skills and to develop a much more stronger portfolio. If you liked what you saw, don't forget the HIGH FIVE!

Thank you!


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