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Medieval Village
Medieval village environment art project made within Unreal Engine. Aim to learn the workflow and pipeline of creating realistic game-ready environment.
This is Yongjie Zhang, I’m here to share with you the Breakdown of my Medieval Village project.
The project began with the construction of a medieval town square.
My initial concept was to create a medium-sized town, where you can get some abundant resources, and there will be a small square where you can hold gatherings. Under this concept, I started to build the block out.
After setting it up, I felt it was a bit too empty and decided to replace the square option with building a path to the church.
Then I started to create modular props in Maya.
After expanding the UV and applying the ID map, I used the substance painter to color the material.
Since the project involves a lot of walls and roofs, I chose to use the substance designer to create seamless materials.
Next I made master material for wall and roof
In order to maintain the uniformity of the walls and roof, I put World Space UV Mapping in the master material for wall and roof
In order to make the material look more three-dimensional, I made a parallax occlusion mapping in the master material.
Then I made other master material.
Master material for Decal
In order to guarantee that the object is oriented to receive decals to prevent stretching, I made a knot called “decals facing”.
Master material for glass
Vertex painting
After everything was done, I textured each module and built it up
After that, I replaced the white box with the constructed building and added megascans assets to enrich the whole environment.
Adjust the lighting and use fog to create ambiance.
After completing this step, I felt that the current landscape was too flat and square, so I adjusted the position of the church and tweaked the landscapes. At the same time, I also adjusted the materials of the church and the house to make the whole more harmonious. I also added more details to the scene, including making some bricks and decals to make the pavement look more effective.In the end I wanted a cleaner scene so I adjusted the lighting.
Integrating all things together
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