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Medieval Village
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Medieval Village

by Yongjiezhang on 31 May 2024 for Rookie Awards 2024

Medieval village environment art project made within Unreal Engine. Aim to learn the workflow and pipeline of creating realistic game-ready environment.

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This is Yongjie Zhang, I’m here to share with you the Breakdown of my Medieval Village project.

The project began with the construction of a medieval town square.

My initial concept was to create a medium-sized town, where you can get some abundant resources, and there will be a small square where you can hold gatherings. Under this concept, I started to build the block out.

After setting it up, I felt it was a bit too empty and decided to replace the square option with building a path to the church.

Then I started to create modular props in Maya.

After expanding the UV and applying the ID map, I used the substance painter to color the material.

Since the project involves a lot of walls and roofs, I chose to use the substance designer to create seamless materials.

Next I made master material for wall and roof

In order to maintain the uniformity of the walls and roof, I put World Space UV Mapping in the master material for wall and roof

In order to make the material look more three-dimensional, I made a parallax occlusion mapping in the master material.

Then I made other master material.

Master material for Decal

In order to guarantee that the object is oriented to receive decals to prevent stretching, I made a knot called “decals facing”.

Master material for glass

Vertex painting

After everything was done, I textured each module and built it up

After that, I replaced the white box with the constructed building and added megascans assets to enrich the whole environment.

Adjust the lighting and use fog to create ambiance.

After completing this step, I felt that the current landscape was too flat and square, so I adjusted the position of the church and tweaked the landscapes. At the same time, I also adjusted the materials of the church and the house to make the whole more harmonious. I also added more details to the scene, including making some bricks and decals to make the pavement look more effective.In the end I wanted a cleaner scene so I adjusted the lighting.

Integrating all things together


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