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HEKTOR'S WORKSHOP
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HEKTOR'S WORKSHOP

Matteo Hektor Gasparoni
by Hektor on 30 May 2024 for Rookie Awards 2024

This entry contains some of my most recent artworks spanning from game character art to engine cinematic, environment art, hard surface, creature design and more. My portfolio is my workshop, my laboratory, the place where i experiment and evolve.

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HEKTOR'S WORKSHOP

GLUTTONY

This is Gluttony, my entry for Keos Masons Sinner Contest. I took this opportunity to experiment new workflows, practice texturing and lighting. Every time I complete an artwork I feel that I have acquired new skills or honed existing ones, developing a critical eye towards the work just done. This contest has been a great opportunity to peek behind the scenes of many talented artists, learning and absorbing as much as possible.

COSMONAUT OLEG

This is Oleg, the player character of Nameless Dungeon (working title), a game I'm developing in Unity together with my friend and trusted programmer Sergio. The project stems from the combination of various genres that we love to play and the desire to challenge our skills and improve ourselves, creating a "living portfolio" for both of us. It's an ambitious project, but we're not in a hurry. Oleg is rigged and game ready.


WRETCHED BEASTMAN

A creature inspired by Bloodborne's bestial mutations and color palette. 

THE WANDERER

This is The Wanderer, the character i worked on for my final exam at Event Horizon School of Digital Arts. I started with a lot of reference research, then i moved on to some quick 2D sketches and concepts. I started modeling and refining the anatomy and details of the character and the did the retopology of the high poly. Subsequently i started texturing the skin with color layers to define muscles and bones beneath the epidermis. After that i set up a quick rig using AccuRig to speed up the process and started playing with poses and animations In preparation for engine implementation.

RAPHAEL

My interpretation of the Archangel Class Spaceship Raphael described by Dan Simmons in his Hyperion Cantos. This is my first serious attempt in modeling a spaceship, had fun

THE BUTCHER SET

The butcher set is composed by 4 game ready dark fantasy weapons with realistic texturing and cloth simulation in unreal engine 

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