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Antique Shop Desk
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Antique Shop Desk

Manuela Valencia
by ManuelaValencia on 30 May 2024 for Rookie Awards 2024

It's been my dream to be able to bring to life amazing scenes in a digital world, and I am very excited to present my first CG Environment created for my Think Tank first term’s final project. I hope you like it.

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After working very hard for 4 weeks, I finally have the last version of my final project for term 1 at Think Tank Training Centre. It's based on the original concept of Martin Teichman called Antique Shop. 

For being my first time ever doing something like this, from beginning to end, I feel very proud of myself. Throughout the term I've learned so many things that it seems impossible how much I've accomplished in only 15 weeks.

When I was choosing the concept for my final project, I knew I prioritize quality over quantity, I wanted to be able to fully complete a project from beginning to end and make it look professional. My goal is to be able to create assets that look like real life. It has always blown my mind how something created in a computer can mimic what we see with our eyes so well. I had lots of fun creating this piece!

In order to fulfill this asset in 4 weeks, I drafted a very detailed schedule of every step of the process including estimated times for each asset in each stage (Blockout, Polish, Texturing, Lookdev/ Lights). And over 222 hrs later the project was done and it was worth it entirely.

The texturing part of the project was very important because at the end that’s what really sells it, it’s also my favorite. I wanted it to look photorealistic and to add some level of wear and tear that would tell a story and bring it to life. In order to achieve this I did an extensive search for reference pictures of the different props in real life with different levels of use, stains, rust, etc. Then in Mari I combined the most interesting elements and painted them over the assets. 

Once I was happy with my textures I baked them and brought them over to maya where I started the look dev process, going back and forth with the different maps and materials to achieve the look I wanted. I also created lots of materials directly on maya. 

For the final week I was missing the little details in the scene that would essentially bond everything together and make it look complete, and these were the different decals/labels etc. I did this by painting the UV’s of these items in Photoshop. 

Finally, I adjusted the lights a bit better to match the concept, and added some fog to create the haze coming out from the desk lamp. I also did some color correction and final composition in Photoshop, giving me the final product. 

Here is a little run-through the different displacement maps of the final product. 

I want to thank my mentor Pablo Hurtado for being so patient and for giving me amazing feedback. It really helped me connect all the dots; and my classmates, because they made this term very fun and enjoyable and my family for always being supportive.

I look forward to continuing to grow as a CG Environment Artist and create more amazing scenes.  I hope you liked it.

Softwares used:

Maya, Mari, V-ray, Photoshop


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