Teresa of the faint smile - fanart
![William Vermoortel](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-04-30/288707/50x50/william-vermoortel-mikasa-cam-frontupcrop-Wilvermo-crop.jpg)
I am very excited to share this personal project. This project allowed me to experiment with new techniques and tools I didn't use before such as wrap4D and Accurig. It took a long time and hours of sleep to make ! I hope you'll like it !
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/309331/1400xAUTO/Compo_Pose_Cover-Wilvermo.png)
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/115586/1400xAUTO/Compo_CloseUp_Armor-Wilvermo.png)
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/939897/1400xAUTO/Compo_Duo-Wilvermo.png)
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/309331/1400xAUTO/ArmorHighPoly-Wilvermo.png)
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/860369/1400xAUTO/FaceHighPoly-Wilvermo.png)
![](https://d3stdg5so273ei.cloudfront.net/Wilvermo/2024-05-30/429135/1400xAUTO/CompoSpec-Wilvermo.png)
Here is a personal project I decided to make to improve my skills as a character artist.
I decided to make a fanart of a character from one of my favourite manga : Claymore.
I sculpted Everything in Zbrush then I separated the head and used Wrap4D to add realistic skin details on the face. I retopologized using Maya then baked the textures in Substance Painter.
Once the character was textured I still had to add some hair. I used Fibershop to make the hair texture then I went back to Maya and use XGen to place curves. Once the curves were ready, I used the swee pmesh feature and tweaked all the hair cards to get something that fits correctly.
I decided to use Marmoset toolbag for the final renders.
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