Olivier Cormerais - Environment Artist
Here are a few personal projects I've completed recently that I'm proud of. I hope you enjoy them.
Hello !
I'm going to show you some of the projects I've been working on during my studies at ECV Bordeaux. I'm specialised in 3D environment artist.
The Abandonned House
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/823693/1400xAUTO/Render01-OlivierCormerais.png)
For this project I was inspired by Gargi Roy's concept art. I modified the concept to suit my vision of this environment. I did the house, the assets and the composition, for the foliage I used Megascans.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/949816/1400xAUTO/Render02-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/244042/1400xAUTO/Render03-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/640033/1400xAUTO/Render04-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/176955/1400xAUTO/Render05-OlivierCormerais.png)
For the house, I made it in modular form. I only concentrated on the house, but with a few more modules, you can easily make a whole village. I also used repeatable assets for fences, rocks, planks, etc.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/930200/1400xAUTO/Render06-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/204419/1400xAUTO/Render07-OlivierCormerais.png)
Lastly, I made a few assets to help with the composition and the storytelling.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/834891/1400xAUTO/Render08-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/227323/1400xAUTO/Render09-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/498957/1400xAUTO/Render10-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/915638/1400xAUTO/Render11-OlivierCormerais.png)
For textures I used trimsheets, tileable textures with vertex paints, and simple texturing in Substance Painter.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/984205/1400xAUTO/Render12-OlivierCormerais.png)
Varin's Axe - Assassin's Creed Valhalla Fan Art
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/892144/1400xAUTO/Varin%27sAxe_Render01-OlivierCormerais.png)
This project is based on Ren Gomos' concept for Assassin's Creed Valhalla. Varin's axe was sculpted in Zbrush, then textured in Substance Painter. The lighting was done in Marmoset.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/513392/1400xAUTO/Varin%27sAxe_Render02_Rookies-OlivierCormerais.png)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-31/436341/1400xAUTO/Varin%27sAxe_Render03_Rookies-OlivierCormerais.png)
Sci-Fi Spaceship Indor
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/497101/1400xAUTO/olivier-cormerais-corridor01-OlivierCormerais.jpg)
For this job I drew a lot of inspiration from The Callisto Protocol, as well as the DeadSpace games. I made it with Maya and Blender for modelling, Substance 3D Painter for texturing and Unreal Engine for shading, FX/SFX and Blueprint.
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/306153/1400xAUTO/olivier-cormerais-corridor02%20%281%29-OlivierCormerais.jpg)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/242055/1400xAUTO/olivier-cormerais-corridor03-OlivierCormerais.jpg)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/316720/1400xAUTO/olivier-cormerais-corridor04-OlivierCormerais.jpg)
![](https://d3stdg5so273ei.cloudfront.net/OlivierCormerais/2024-05-29/697096/1400xAUTO/olivier-cormerais-corridor05-OlivierCormerais.jpg)
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