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Human form sculpt
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Human form sculpt

by GIRAUDLea on 29 May 2024 for Rookie Awards 2024

In this article, I share my journey into the world of 3D sculpting, highlighting two of my projects of this year. I hope you'll enjoy reading about my experiences and discoveries in digital art, and join me as I look forward to taking on even more exciting and challenging projects in the future.

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Sculpting the human form has always been an exciting challenge for me, blending precise anatomy with creative flair. This year, I've worked on two very different projects: a cyborg girl and a caricature of a real person. While these projects differ in concept, they both pushed my sculpting skills and allowed me to showcase my unique artistic vision.

Inspiration

The idea for the cute cyborg girl came from a school assignment. I wanted to create a character that reflects my lively and whimsical personality. Combining human features with mechanical parts gave me the chance to experiment with both organic and inorganic shapes, resulting in a character that's both relatable and fantastical.

For the caricature project, my goal was to capture the essence of a real person with exaggerated features. This was a fun and challenging task because it required a balance between exaggeration and recognition. I started with a simple sphere for the head and enjoyed the freedom to explore different shapes and create a humorous yet respectful likeness.

Process and Techniques

For the cyborg girl, I started with a basic human model and reshaped it to match my vision. This involved sculpting the body and face, then adding mechanical parts. Getting the mechanical elements right was tricky because they needed to be precise and clean, contrasting with the softer, organic human forms.

With the caricature, beginning with a sphere for the head helped me focus on the basic shapes and features. I gradually added details and exaggerations, making sure to capture the person's unique characteristics. Starting simply allowed me to zero in on the essential forms before adding complexity.

Challenges and Solutions

One of the biggest challenges with the cyborg girl was sculpting the mechanical parts. Unlike organic shapes, mechanical elements need to be very precise. I used various ZBrush techniques, like hard surface brushes and iterative sculpting, to achieve the clean lines and flat surfaces I needed.

For the caricature, sculpting the face from a single sphere was tough. It required a good understanding of facial anatomy and the ability to manipulate shapes effectively. Through lots of practice and referencing real images, I managed to create a compelling caricature.

Tools and Software

ZBrush was my main tool for sculpting and creating displacement maps in both projects. Its versatile brushes and powerful features made it possible to bring my ideas to life with great detail. I used Maya for retopology, which helped me create clean, efficient meshes ready for further detailing and texturing.

Goals and Future Plans

These projects were a great way for me to expand my sculpting skills and explore new themes and techniques. Moving forward, I hope to take on even more complex and diverse projects. My ultimate goal is to create characters and sculptures that resonate with people, blending technical skill with artistic creativity.


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