The Crane Crane
Starting this off with my strongest work the crane crane. This project was for the game asset pipeline course where we had to create our own pipeline. I started with generating different prompts in chatgpt and use those prompts in bing ai image to generate concept images, that didn't really work for me I got alot of generic ideas for assets that would work in a post apocalyptic world, but not one that really spoke to me. So after going through pinterest and gaining inspiration I wanted to create some sort of animal mount. You could already guess with what kind of animal I tried getting a mount of it was indeed a crane. And after a happy little accident I got the crane crane as a concept. At first I was really hesitant to even choose this concept but gladly my teacher (Alexander Delagrange) pushed me out of my comfort zone and motivated me + gave me advice on how to tackle this concept. After finding this concept I made the high poly which is highly inspired by Vitaly Bulgarov's work, he is a master at making mid/high poly robotic machines and there is alot of informative and cool work on his youtube. The rest of the workflow is low poly > uv unwrap > baking > texturing (substance painter) > presentation (unreal engine). It was such a cool project to work and I am really surprised of how much I've learned during this course, thanks to our amazing teachers. :)
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