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My 3D portolio 2023-24
Here are 3 projects from my second year at University of South Wales.
Three of my projects from this academic year to how how my skills have developed.
Passion Wagon
All stickers, materials, and assets are my own creations.
3 Weeks to complete.
18,699 Tris
One 4096 map
Two 1024 maps (for transparency and clip mask)
Tri-count and Texture-res were subject to University assignment budget brief so are higher than I would typically do for a third person game.
Refining my workflow for hard surface modelling and detailed texturing were key focuses of this project, as was lighting and rendering. I feel like I have learnt a lot. Below are some slides from my documentation PDF.
Chinese Temple
Real-time game environment created to practice trim sheet texturing workflow and foliage. All models and textures are my own. All procedural generated and painted in Substance Painter & Designer. I had a lot of fun with this project and learnt so much.
- 9 weeks in total (working a couple days per week)
There are a lot of documentation slides so I just included some highlights below to not bloat my entry.
Atelier
Created for Grads in Games Rising Star Competition.
All models and textures are my own.
Rendered in UE5
7 Weeks to complete.
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