Tarkowski Antoine - Generalist 3D - Lighting Artist
My name is Antoine Tarkowski, a 3D generalist artist and Lighting Artist passionate about creating captivating and immersive virtual worlds. In September, I will be starting my 4th year at E-Artsup and I am looking for a game studio where I can do an internship starting at that time.
Immeuble haussmannien
Modular Haussmannian building, created in Blender, textured in Substance Painter, and integrated into Unreal Engine 5.
Cthulhu's Landmark
Concept art of the lair of Cthulhu's followers, created with Blender, Zbrush, Substance Painter, Unreal Engine, and Photoshop.
Coupe Gorge Krilax
Concept art created for Digitalpainting.school challenge #17
Modeling done on Blender, composition research on Photoshop, staging on Unreal Engine and paintover on Photoshop.
Organic Spaceship
Concept art created for Digitalpainting.school challenge #17
Modeling done on Blender, composition research on Photoshop, staging on Unreal Engine and paintover on Photoshop.
Paris - Eugène Atget
Scene inspired by the photographs of Eugène Atget.
Modeled with Blender, textured with Substance Designer and Substance Painter and lighted with UE5.
Path Tracing render with Movie Render Queue.
All assets and textures are made by me, except some decals and brick texture that are from Quixel Bridge.
Future Train - Path Tracing UE5
Concept art from Marcin Jakubowski
Modeled with Blender
Textured with Substance Painter and Photoshop
Light done with UE5 in Path Tracing
Rifle
Rifle done with Blender and textured with Substance Painter
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