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Tarkowski Antoine - Generalist 3D - Lighting Artist
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Tarkowski Antoine - Generalist 3D - Lighting Artist

Antoine Tarkowski
by Antoinetarko on 29 May 2024 for Rookie Awards 2024

My name is Antoine Tarkowski, a 3D generalist artist and Lighting Artist passionate about creating captivating and immersive virtual worlds. In September, I will be starting my 4th year at E-Artsup and I am looking for a game studio where I can do an internship starting at that time.

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Immeuble haussmannien 

Modular Haussmannian building, created in Blender, textured in Substance Painter, and integrated into Unreal Engine 5.

Cthulhu's Landmark

Concept art of the lair of Cthulhu's followers, created with Blender, Zbrush, Substance Painter, Unreal Engine, and Photoshop.

Coupe Gorge Krilax

Concept art created for Digitalpainting.school challenge #17

Modeling done on Blender, composition research on Photoshop, staging on Unreal Engine and paintover on Photoshop.

Organic Spaceship

Concept art created for Digitalpainting.school challenge #17

Modeling done on Blender, composition research on Photoshop, staging on Unreal Engine and paintover on Photoshop.

Paris - Eugène Atget

Scene inspired by the photographs of Eugène Atget.

Modeled with Blender, textured with Substance Designer and Substance Painter and lighted with UE5.

Path Tracing render with Movie Render Queue.

All assets and textures are made by me, except some decals and brick texture that are from Quixel Bridge.

Future Train - Path Tracing UE5

Concept art from Marcin Jakubowski

Modeled with Blender

Textured with Substance Painter and Photoshop

Light done with UE5 in Path Tracing

Rifle

Rifle done with Blender and textured with Substance Painter


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