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Sebastian Engstrand - Rookies 2024
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Sebastian Engstrand - Rookies 2024

Sebastian Engstrand
by SebastianEngstrand on 29 May 2024 for Rookie Awards 2024

I just finished my education at Futuregames almost exactly a year ago. These are the portfolio pieces I've been working on since. I've been freelancing from time to time helping out at my old education as a guest mentor and lecturer and consultant. All these pieces were made within a year of my graduation of course!

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Sebastian Engstrand - The Rookies 2024

Beetlemech

The Beetle Mech is fully rigged and fully functional. The last video demonstrates all movable parts. 

I split the model into 4 different parts, making them one at a time starting with the legs, then a rough version of the body/hull followed by the details and then finally the base. 
The green/yellow textures have multiple properties, Metal in one channel, Roughness in another and so on, using up all the channels. The Normal map takes up the RGB channels, but the ambient occlusion is in the Alpha. The alpha in the Base Color is used for opacity. 

Since I tend to use Marmoset I also did a PBR Spec - Gloss version of the textures as well. 

The original concept for the Beetle Mech was made by a fantastic artist Carlos Ruiz. I fell in love with the concept immediately. I asked for permission to make a 3D interpretation of their work for my portfolio a while ago and thankfully I got it, and It is much appreciated. 

For some shapes and details I had to get creative, like the back, the sides under the top hull, and of course underneath. For this I had to look at some earlier uploaded thumbnail designs and deconstruct the general shapes, and of course look at some actual beetles for inspiration.

Piper Mech

Much like the Beetle Mech, the Piper Mech is fully operational. Rigged and ready to be used. 

The Piper Mech got started just like Beetle Mech, I started with the legs, then moved on to the body, following that up with the balancing wings, and finally the base. 

Just like the Beetle Mech the green/yellow textures have multiple properties, Metal in one channel, Roughness in another and so on, using up all the channels. The Normal map takes up the RGB channels, but the ambient occlusion is in the Alpha. The alpha in the Base Color is used for opacity. 

The Piper Mech was also implemented in Marmoset and hence the Spec-Gloss as well. 

The Piper Mech concept was designed by my good friend Jens Granström. It was my first entry to making mechs in 3D, allthough I've always been a huge fan of everything mech. Gundam, Armored Core, Neon Genesis Evangelion. I grew up on Mechs. 

Relinquished

When I was a kid I watched Yu-Gi-Oh! every morning on TV. One bossmonster always stood out to me, and that was Relinquished. Pegasus started out with his whimsical toon deck, so when he switched it out to summon some egyptian eldritch hybrid horror I was in awe. I've been a huge fan of most kinds of horror media as well. 

Just like with the mechs I split the model into manageable pieces. Starting with the Lower body, then the upper body, followed by the arms and finally the hardest part, the wings. 
The most complicated part about the wings was of course that they had to be able to close, like in the anime when I was a kid, to shield itself.  

Just like the other two I also used Marmoset and hence the Spec - Gloss.

I had to look for a lot of different references for Relinquished. The design for the back was particularly hard to find. I had to actually watch the episodes again to find a somewhat good view. 
It was also inspired by a game I played all the time at my friends as a kid. We used to play Yu-Gi-Oh!: The Duelist of the Rose after school until we beat it, several times, depending on the side you took. I somewhat wanted it to be an homage to that game, having the card underneath it. 
Kazuki Takahashi was one of my greatest inspiration together with Kentaro Miura and Akira Toriyama and they will all be sorely missed. 

Thank you for taking time to check my entry out! 


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