CONCEPT ART Mundus / Phuisy
Hello everyone! My name is Lucas, I’m 23, and I’m just about to finish my studies at Brassart. I love concept art, especially environment, level design, character, and props! In this post, I’ll showcase my graduation project. I hope you enjoy it and that it transports you
Mundus is a fantasy world inspired by European and Central Asian cultures, enriched with ancient myths and beliefs. To represent the temporality and technological advancement, we are set in the year 1200 after the construction of Elsad, the most advanced city. Comparatively, we will refer to the Iron Age. This “land” is similar to ours, from the weather to the functioning of days and seasons.
In comparison, everything seems more epic immense forests, ravines with no visible bottom, mountains where we can touch the clouds, and epic creatures scattered across the land and oceans. Although magic is not extremely prevalent, this world is sprinkled with it.
Ancient gods are said to be sealed, and new ones occupy the skies at least, that’s what the legends say. From this universe, I will create stories and visuals to feed concept art and visual development boards that could later be used in the video game and film industries.
"World map based on the representation of the city of Elsad"
“Gate of the city of Elsad”
Several explorations of Elsad and its surroundings
COUNCIL OF ELSAD
The senate council meets several times a week to discuss the issues facing the city. The council members then write a summary and report on their respective areas of expertise.
This is the highest political institution of the city. Each member has been elected by the people and is required to fulfill their role.
“Senate Meeting”
Lost People
Living in extremely remote places, such locations are accessible only to themselves. Despite the myths about this people, they have a culture and customs much closer to other peoples, unlike those who only advocate for nature as mother. As a result, they limit themselves to rudimentary objects and habitats. For this part, inspiration is drawn from the people of Laos with their culture of using rudimentary materials to design their homes and tools.
Thanks for your time!
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