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3D MODELLING FOR GAMES
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3D MODELLING FOR GAMES

by AleshaBrown on 30 May 2024 for Rookie Awards 2024

These are the projects I worked on for Uni this year

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Stylized Cyberpunk Ramen Noodle Bar

This was made for as a major project for uni. 

To start I modelled the building and other assets in the scene in Maya

I then worked on creating two different tiling textures for the floor and walls using Adobe Substance Designer

Here's a break down of all the assets modelled for the scene. I did my best to make sure everything stayed low poly. With all textures created in Substance painter. Any decals used were created in Photoshop.

Here are all the assets made for the kitchen area 

These assets were made to surround the outside of the building. With once again the decals used for the signs were made in Photoshop

Here are the last assets made, rubbish clutter for behind the building

After modelling all the assets, I then imported them into Unreal Engine 5 and set up lights, cameras and particle systems. I was then ready to create the turntable render sequence as well as the final renders. 
Finally, I compiled my render sequence together using Nuke

3D Game Model 'Jade Razer'

I first started by creating a mid poly model using Maya. After I exported the mid poly into Zbrush and created a high poly model, where many finer details added. Maya was then used  to re-topologize the high poly model and create a low poly. 

Adobe Substance Painter was  then used to create the texture maps and bake down the detail from the highpoly mesh.  The final renders were made using Unreal Engine 5

This concept 'Jade Razer' was created by Artist Cameron Slade, their Art Station

Stylized Low Poly Chest

This project was another uni assignment where the brief was to create a low poly game model and place into Unreal Engine 5

i first started by creating a mid poly model using Maya

Then i imported the mid poly into Zbrush  to create a high poly model and sculpt a lot of finer details into the mesh. 

afterwards, i re-topologized the high poly in Maya and then created the UV map for the low poly model

The low poly model was imported into Adobe Substance Painter to bake the details from the high poly mesh and create the texture maps for the model

After creating the textures, i set up my model and textures in Unreal Engine. I then added a few lights and cameras to create the final renders. 

Mid Century Lounge

This project was apart of a uni assignment, where the brief was to model a scene following a reference photo.

here is the reference photo used for the project, Sourced from Google images, originally from the Better Homes and Gardens Decorating Book, Published 1968.

The painting used for my scene is also by Artsist, Jean-Marie Biwer, 1957

I first started the project by blocking out the entire scene in maya using the reference photo for placement

Next, I started working on modelling the Eames lounge chair and ottoman using Maya and Zbrush. 

Here are turntables of all my assets for the scene I modelled in Maya and textured using Substance Painter. 
All renders were created in Maya and compiled together using Nuke

After creating all my assets i imported them into Unreal Engine and set up my scene with lights and cameras for rendering.

To note as well, the rug was made in Maya using X Gen to create small strands on top of a plane. these were then converted over to mesh and imported into the unreal scene.


The rocks in the corner were created by displacing a rocky material. Then creating come some low poly rocks to paint as foliage in Unreal on top of the plane.

Lastly I rendered my shots to closely match the reference as well as creating one witness camera of the scene. After I touched up the renders using maya to place a filter and some noise to match the reference photo.


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