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Mr Chaussette Battle Tournament
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Mr Chaussette Battle Tournament

A beat them up gameplay with cameras and artistic styles evolving throughout the game. With versusfighting. Made in 4.5 months with 16 people for our last year of school.

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Our game has beat them up gameplay with cameras and artistic styles evolving throughout the game.

The game's main objective will be to complete all the chapters of the story mode and defeat Mr. Sock to win the tournament.

To get there, the fighters must explore the environment and cooperate to face powerful enemies.

Mr. Chaussette got persecuted by the Vestimorph, his own people. He chose vengeance over them, but now he's alone. Now leading universes as the most powerful being, He decided to organise a Tournament to commemorate his crowning and to make sure that he stays the strongest of them all.

After much research to find out which archetypes fit best into a Beat them Up, we priced a Rush-down character, agile, fast, and with a short range, and a Shoto, inspired by martial arts, versatile, accessible to all. players.

(If the game is played with 4 we would add a Juggernaut to add a somewhat tank character for fun and a zoner for support with ranged attacks.)

                                  Fight

For our characters, our combat system is intended to be accessible with normal and special attacks that can be carried out in the air and on the ground to allow diversity during clashes. A three-hit boxing-inspired normal ground attack auto combo is available to allow for less demanding gameplay.

                            Animation

To do this we wanted our animations, the latter being important for the Beat 'em up genre. Our competitors showed us their best moves. Minou Minou, a Cat-rate enthusiast, showed us several of her katas based on her strong martial arts mastery.

Both competitors have several ranges of moves including special moves like Chat-Ryuken and Meteor-Ice

Glassalo is a super agile and fast character, living in a 2D dimension.

Don't let this jovial girl fool you, she's an expert in ninjas and ice.

Due to her Rush Down archetype, she inspires assassins and kunai fights.

Glassalo's movements due to his rushdown archetypes are inspired by assassins and ninjas explaining his rapid mastery of daggers.

Minou Minou is an expert martial arts and versatile fighter, living in a 3D dimension.

His outfit and stature are reminiscent of Shotos archetypes such as Ryu.

Minou, thanks to his inspiration Shoto, a follower of Kata de Chat-raté (inspired by traditional martial arts)


We created three types of enemies after several research, starting with a basic one which will always be present, coming from the 2d dimension and more particularly from the forest, then other enemies such as an enemy that fights quickly and which will require cooperation to defeat him.

Our regular enemy is an enemy with simple hits, and normal speed. He's like one of our characters, in 2D.

The second enemy, made in low poly, is faster but has a shorter range or an aerial enemy.

As for our third enemy, in stylized 3D, he has more life points and can only fight with the help of cooperation between the players, one who blocks and the other who hits him in the back.

Our level takes place in three zones, these zones have different artistic directions and different cameras. Our characters wander through three different biomes following the Forest, Village, and Castle logic that can be found in many games of this type.

The level is set up on a daytime system, each one uses a colorimetry reminiscent of a moment of the day.

Our first zone, the forest, is located in the early morning with at the beginning a dense forest with green coloring tending to blue to recall the forest at the edge of day. We then pass through a trunk to give a feeling of narrowness and end up arriving at a more airy part of the forest with a green tending towards yellow for a later time.

Create a 2D plan on several layers for parallax and give the player an impression of depth which evolves at the same time as the player. The 2D camera as well as the 2D gameplay are reminiscent of the first beat-them-ups

Our second zone is a stopover village surrounded by water, with small stands on the square with many goodies stamped by Mr Chaussette to buy. This village is blue and quite colorful, reminiscent of summer periods under the midday sun. This small village is inspired by small European towns.

This level is in 3D but players can only move in 2D but gain the ability to move in depth. Cameras are orthographic.

Our last area is an oriental palace inspired by Indian and Persian palaces with hangings, large openings, high ceilings, and patterns on a blue background.

The soft light of the setting sun and twilight passing through the arches bathes the palace in an atmosphere that is calmer than the other levels but no less dangerous.

This level is completely in 3D with cameras with diving and new angles.

Finally, a small ending in the game arrives, the players must compete to find out who is the strongest.

Our cutscenes are in comic book form for more interactivity and simplicity for greater understanding and more accessible visual effects.

Game Designer

Dylan CHARLERY (Tech Designer)          LinkedIn  /  Website

Céline Dumont (Producer)          LinkedIn 

Hugo GASPAR (UI Designer)           LinkedIn / Website

Gabriel GROLEAS (System Designer & Sound Designer)          LinkedIn / Website

Nicolas MARTEL (Level Design & UI Designer)         LinkedIn / Website

Julien MARTINEZ (Tech Designer)            LinkedIn / Website

Guillaume PRADIER (/)         

Alexis THERON (Level Designer)           LinkedIn / Website

Game Artist

Anthony CABALLERO (VFX Artist)           Artstation

Claire DELEAGE (Environment Artist & Tech Artist)          LinkedIn / Artstation / Rookies

Claire DIEU (Character Artist 3D)          LinkedIn / Artstation

Charlélie GUITIERREZ (Concept Artist)          LinkedIn / Artstation / Rookies

Andréa MARTINOTY (Environment Artist & Level Artist)          LinkedIn / Artstation

Fadilla MECHETI-SELMI (Character Artist 2D & UI Artist)          LinkedIn / Artstation / Rookies

Julia SICRE (Environment Artist)          LinkedIn / Artstation



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