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Bart Van Hoye | Rookies Post
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Bart Van Hoye | Rookies Post

Bart Van Hoye
by BartVanHoye on 27 May 2024 for Rookie Awards 2024

A collection of my most recent works after 2 years studying at the game developing school of Digital Arts and Entertainment at Howest in Kortrijk, Belgium.

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Bart Van Hoye || My 2nd year of 3D 2024

Small Introduction

Hello! My name is Bart. I started my 3D journey 2 years ago. I'm currently studying  Game Graphics Production  at Digital Art and Entertainment at Howest in Kortrijk Belgium and I want to showcase a few works I did over the course of these two school years. Enjoy!

The Mechanical Scorpion

This Game Ready asset was fully moddeled in Maya, textured in substance painter and rendered in Unreal Engine. It was my exam work for the course Game Asset Pipeline. 

The design of this partly made with Stable Diffusion AI, mainly the leg design, the res of the model was made with photobashing and trying trying different designs.
the main focuses of this work was to make a fully opmised game model.
optmisation Nr.1 were the textures, only 1 UV texture was used for the scorpion.

The Textures from left to right: Base Color, Normal, Greypacked Texture(Roughness, Metalness and Ambient Occlusion)

all Textures are in 4K.
Before the greypacking I fixed my Ambient occulion by handpainting a lot of black and white values, to make the model optimised.

The Model was also made modulair.
this was done for an optimised workflow and to optimse my UV space since I only wanted to use 1 UV space.

A quick screenshot of the overlapping UV's

Feel free to check out the model on Sketchfab

The Highpoly

The hihpoly was done with creasing tool inside of maya, to have a cleaner wireframe and a better workflow to make the lowpolly
Some screemshots.

The Lowpoly

I tried to make it as low as possible and since I made the Highpoly with creasing the lowpoly was created quite fast

The MV Agusta 500 Three

My exam project for Highpoly modelling and it was made one year ago.
It was my second time highpoly modelling. It was a challenge but I really fell in love with highpoly modeling after making this model.
This was fully modelled, textured in Maya and rendered with Arnold.

Clay Render

Wireframe Render

Environment Works

Over the span of two semesters I made a few enviornment works, both inside and ouside scenes.
Every environment was made in Unreal Engine.

So here's a small showcase of these works

Ruins on the top of Mountain Peaks

I had a lot of fun working on this piece, it was a small environment piece, made in three weeks, but I really like the outcome of it.

Every asset in the scene is from Quixel Bridge. The main focus of this work was the lighting and the composition.

Urban Oasis

Again a small work, this time all the light is baked and I tried to achieve a realistic look inside of Unreal Engine.
This is a mix of props from Quixel Bridge and self made Objects.

Abandoned Nuclear Reactor 

With this work I learned working inside Unreal Engine both the environment workflow and how shaders work inside Unreal Engine.

All the props were made with Maya and were all made modulair.

A small breakdown of all my materials, tileable, trim-textures and decals

The work in progress, here is also a showcase of choice paralysis. 

Final Words

This is the end of my Rookies post, I learned so much over the course of these 4 semesters at DAE.
This collection of 3D works is defenitly going to grow over the next few months. 
Feel free to keep an eye my Artstation  in the upcoming weeks for future works.

Thank you for reading and till next time!


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