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Eamonn Stevens - 2024 FX, Modelling and Comp
Work created as a part of my studies through Rising Sun Pictures, as well as personal work, and I'm hoping it shows off a wide range of 3D skills.
Major Dynamic Effects Project
As my first real self-driven project in Houdini, having touched the software for the first time only months before, I experienced many roadblocks and difficulties throughout the process, but through this I have learned an incredible amount and improved my skills in many aspects of the VFX pipeline and process. Throughout this project I utilized RBD simulations, pop particles, vellum grains and pyro simulations, and being surrounded by professionals who I could get feedback from and bounce ideas off was an incredible experience.
Procedural Forest Environment - Blender
Created using assets from Botaniq and GeoScatter
Sword 3D Modelling Exercise - Maya and Blender
Created as part of the hard surface modelling course at Rising Sun Pictures, I decided to recreate the "Throne Cleaver" sword from Destiny 2 (design by Bungie), modeled using both Blender and Maya.
Truck Destruction Sim - Houdini
Created as part of my studies at RSP, this project was my first taste of RBD, particle sims and pyro sims, as well as working within a VFX pipeline. The vehicle and vehicle animation are both EDU assets, background plate from Pexels.
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