Butterfly (Pipevine Swallowtail) & 2024 Projects
A compilation of projects for school. The butterfly project was a project continued further with a short animation landing on a ruby spice flower.
Pipevine Swallowtail Butterfly
Butterfly Animation
This is a short animation of the butterfly flying and then landing on a Ruby Spice flower. In the breakdown video: final render composited in Nuke, the ambient occlusion layer, & the rig in MAYA.
Shot 1
Shot of the butterfly landing on the flower. The final composited render in Nuke, the raw beauty render from Maya, ambient occlusion, albedo, direct diffuse, direct specular, & subsurface scattering renders.
Shot 2 - Close Up
A close up shot of the chitin found on the butterfly's wings & hair on the thorax created using Xgen in MAYA. Below are the beauty, direct diffuse, direct specular, and normal passes.
The process of creating the butterfly
Understanding the butterfly's textures on the wing, the chitin's reaction to sunlight, & the anatomy
Sculpt from Mudbox & sculpt topology
UVs of the wings, thorax, & abdomen
Texturing in 3D Substance Painter & Photoshop
Shading network of the butterfly in MAYA
Nuke Butterfly Script
Lookdev Turn
Loop Project - Bullet Train
The Loop project was a school project with this robot character walking on a loop through many different environments individually designed by other artists. The environment I designed for the character to walk through was heavily inspired by the film Bullet Train. The props include the Fiji water bottle, the Momomon glasses, Momomon stuffed head, the screens with the map of the NSL train route, & the train car is partially destroyed as a reference to the train crash towards the end of the film. This project was good practice to better familiarize myself with the pipeline involving animation, pre-production, production, render layers, and post-production workflows.
Loop animation: final composited render, raw render, & wireframe render
Loop shot breakdown: albedo, direct diffuse, raw render, raw render with volume, final composited render. Wireframe + ambient occlusion.
Luma script & lighting reference
Environment lighting tests in MAYA
Salsa Bar
School Project - The objective was to create an image of a bar and become familiar with the basic pipeline structure: pre-production, production, post-production. The goal was also to practice realistic texturing, shading, lighting, and modelling in a scene.
The concept art for the bar, wireframe render, ambient occlusion, & final render from Pixar's Renderman with light compositing in Photoshop.
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