![Kua Su Wen - Illustrations and Concept Art](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-28/024720/1400xAUTO/layout%2Btest-Ghosto-crop.jpg)
Kua Su Wen - Illustrations and Concept Art
![Kua Su Wen](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-06-26/971514/50x50/gho3-Ghosto-crop.png)
Hello, I'm Su. Here is a compilation of some of my projects over the past few months.
Hello!
I recently took a blender/concept art class, this is a compilation of the completed assignments from this class, as well as a personal piece. Visit my artstation here!
Environment Concept Art
This first piece is an assignment for a class where we were tasked with creating an environmental scene using blender.
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-28/929910/1400xAUTO/4%20thumb-Ghosto.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-28/929910/1400xAUTO/test%20render4-Ghosto.jpg)
For this assignment, I thumbnailed several scenes of various genres and chose my favourite, the western themed one. I then blocked out the scene in 3D using blender, rendered it, and painted over the render.
I decided to make it seem like screenshot for an in-game cutscene, inspired by Red Dead Redemption 2, as I still hope they make an Undead Nightmare DLC for the game.
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-26/260776/1400xAUTO/layout%20test-Ghosto.jpg)
Character Concept
The second piece is for a fake game which involves a pantheon of mythical gods. For this assignment, I chose Hades, Greek god of the underworld.
Some initial sketching, exploring different personalities for Hades
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-27/034164/1400xAUTO/HADES%20A%20variant-Ghosto.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-27/034164/1400xAUTO/HADES%20BC-Ghosto.jpg)
The variations that I thumbnailed.
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-27/814610/1400xAUTO/final_render-Ghosto.jpg)
For the final render, I ended up creating a mashup of the variation A and B. Focusing mainly on the tree/root motif.
Kitbash
For the last assignment, we were to choose an architectural style and create a kitbash set for it. I chose a midwestern American theme, focusing on a more rural, grungy vibe.
Here I sketched some buildings, focusing on trying to understand how to break down the buildings into pieces.
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-28/761410/1400xAUTO/buildings-Ghosto.jpg)
I created the buildings first and then broke them down into sets
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-27/185177/1400xAUTO/building2-Ghosto.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Ghosto/2024-05-27/185177/1400xAUTO/buildings3-Ghosto.jpg)
Personal Work
Finally, I wanted to share an artwork that I worked on in my spare time, inspired by oil spill birds.
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