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Lee Jia Hao
by leejiahao on 26 May 2024 for Rookie Awards 2024

Hi, My Name Is Lee Jia Hao. Thank You The Rookies Give A Chance To Me Join In Rookies Awards 2024 Contest Projects. And My Softwares Using In Maya,Substance Painter, Krita, Davinci Resolve And Unity etc. My Shown Below Projects Had Includes : (environment modeling, hard surface modeling, video game and game vfx etc.)

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Environmental Modeling

This is the end result of four months of hard work on modeling, texturing, lighting and rendering etc.

Sketch & Reference

Some of the objects and perspectives in this sketch are different from those in the reference image, but it's important to know what the shapes and details look like.

Area Light

The only one of the light.

Blue Mesh Light

It is only used in small lights.

Blue Fog Mesh Light

Fog must use a shader material on the objects.

White Fog Mesh Light

Fog must use a shader material on the objects.

White Mesh Light

It is only used in large lights.

Ambient Occlusion

Make its objects look real.

Wireframe

Make it look good in the object.

14 Weeks Progress

Hard Surface Modeling

This is the end result of four months of hard work on modeling, texturing, lighting and rendering etc.

Front

Side

Back

Perspective

Color

Base color only.

Metalness

Applicable to steel only.

Roughness

Used in investigating dirty.

Normal

Purple means there is no problem. If it's not purple means there's something wrong.

Wireframe

Make it look good in the object.

14 Weeks Progress

Bomberman Video Game (PC & Mobile)

This is my end result of four months of hard work on the Bomberman video game, half of which followed reference youtube Zigurous. All that's left is to do it myself.

This below link youtube for Zigurous.

UI

Main Menu

Play & Quit.

Levels

Total have 8 scenes.

Character Selection

Total have 9 persons.

Pause Setting

The house logo is home, the triangle logo is play and the circle arrow is restart.

Win & Lose

All winning and losing pages are used in the same page to change different colors.

Assets

Game VFX

This is my final result of four months of hard work on Chidori VFX and model, the film is referenced from the YouTube Ethan VFX Art video.

Chidori Model

Two different chidori models are needed to create different VFX for Unity.

Texture VFX

All of the above lightning textures are converted to alpha textures.

This below link youtube for Ethan VFX. (part 1 & 2)


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