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Mirage Rush
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Mirage Rush

Mirage Rush, an extreme sports third-person mobile game that thrusts players into the thrilling world of sandboarding. Set in diverse desert landscapes, players race against each other and the clock, pushing the limits of speed and skill.

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Mirage Rush, an extreme sports third-person mobile game that thrusts players into the thrilling world of sandboarding. Set in diverse desert landscapes, players race against each other and the clock, pushing the limits of speed and skill.

With intuitive touch controls, players navigate their sandboard through challenging terrains, dodging obstacles and mastering tight turns. The addition of strafing mechanics introduces a strategic element, allowing players to outmaneuver the deserts hazards.

Mirage Rush's world contains thrilling ramps and jumps, heart-stopping moments of airborne excitement. Explore the submerged city of Malbod while simultaneously racing through sun-scorched landscapes, uncovering the remnants of a civilization swallowed by the dunes in high-speed races.

Whether challenging friends or playing alone, the emphasis is always on speed, precision, and adrenaline-fueled competition. "As players conquer the track, they soar through the air or glide across the burning sand, continuously pushing the boundaries of what's possible in the world of sandboarding."

Mirage Rush delivers an immersive experience that captures the essence of speed, competition, and the thrill of the ride, making it a must-play for adrenaline seekers and racing enthusiasts alike.

Available on Itch.io : https://futuregames.itch.io/miragerush

YELLOW TEAM ONE

Design -

- Victor Martins de Oliviera: Product Owner, Gameplay & Level Designer

- Valerio Bullini: Lead Designer, Gameplay & Level Designer

- Ignacy Ziarkiewicz: Narrative Designer, Level Designer

- Eryk Wrochna: Lead Level Designer

Programming -

- Rupas Rekasius: Lead Programmer, Gameplay Programmer

- Jovan Aleksic: Optimization Programmer, Game & Audio Management

- Liam Andersson: Gameplay Programmer

- Jesper Aronsson: UI Programmer

- Mahdi Jafari: Camera Programmer, Gameplay Programmer

Artist -

- Abdulrazzaq Mohammed: Lead Artist, Animation, Character & Concept Artist

- Alexander Lindkvist: Environment Artist, VFX

- Mertcan Bayrak: Environment Artist

- Christoffer Byrne: Environment Artist

- Uche Osoka: Environment Artist, UI Artist

- Yauheni Bacharou: Environment Artist

QA -

- Cinna Tamminen: Scrum Master, QA

UX/UI -

- Sebastian Forsvik: UX & UI Design


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