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James Flanagan - Real-Time Game Environment 2024 - Think Tank Training Centre
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James Flanagan - Real-Time Game Environment 2024 - Think Tank Training Centre

by jflanagan3d on 29 May 2024 for Rookie Awards 2024

My advanced term and mentorship projects that were completed during the Environment for Props and Games course at Think Tank Training Centre. Each project was completed during a period of four months. Website/Artstation: https://jamesflanagan.artstation.com

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James Flanagan - Game Environment Demo Reel - Think Tank Training Centre

For The Rookies 2024 I am showcasing my breakdowns of my advanced term and mentorship projects that were completed during the Environment for Props and Games course at Think Tank Training Centre. Each project was completed during a period of four months. I would like to thank all Think Tank staff and students. My mentor Jason Gullion, advanced term supervisor Johnny Malcolm, intermediate term supervisor Nikhil Kedige and Foundation term supervisors Gunsik Kim and Tristan De Saint Ceran. 

Disclaimer

The modeling, texturing, materials, lighting and all other aspects of the project were created by me. The following images that were used across my Mentorship and Advanced term projects do not belong to me. They were used for non-commercial and educational purposes only.

Rick Grimes: https://miro.medium.com/v2/resize:fit:640/format:webp/0*QbT3oSt1SN1b2MYK.jpg
Tesla: https://home.bt.com/images/Tesla-136428538736302601
Blueprint White: https://images.fineartamerica.com/images-medium-large-5/nuclear-power-plant-components-diagram-library-of-congress.jpg
Blueprint Blue: https://www.reddit.com/r/dalle2/comments/vgq2ws/blueprint_exploded_technical_diagram_of_dalle_2/#lightbox
https://thumbs.dreamstime.com/b/detailed-technical-drawing-nuclear-power-plant-showcased-blueprint-creating-using-generative-ai-tools-278493918.jpg

Demo-Reel

Contains Mentorship and Advanced term project

Mentorship Project - Sniper Ghost Warrior 3 - Mission Hub

This project was rendered using Unreal Engine 5

Concept by Michal Matczak

Link: https://www.artstation.com/artwork/nybL9

Main Shot

Map Breakdowns

Diffuse - Roughness - World Normal - Metalness

Lighting and Shader Breakdowns

Lighting Only - Detailed Lighting - Shader Complexity

Blockout to Final Render

Shader Work

Normal intensity function

Advanced Term Final Project - Overkill's The Walking Dead - Abandoned Convenience Store

This project was rendered using Unreal Engine 4

Concept by Joakim Ericsson

Link: https://www.artstation.com/artwork/nQYzze

Final Render

Post Processing 

Without LUT - With LUT

Map Breakdown

Base Color - Roughness - World Normal - Metalness

Technical Breakdown

Lighting Only - Lightmap Density - Shader Complexity (Objects highlighted in red were glass and fog/cloud shaders)

Shader Breakdowns

Foliage Animation Shader

UV Set Blend Shader (Used for objects like the dumpster and big sign where UV shells could not fit in the 0 to 1 UV space at Texel density)

Vertex Blend Shader (Used for the majority of the environment like the gravel, which had a total of 4 different textures blended together)


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