![Character Art Direction - Henri Gatard](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-31/002848/1400xAUTO/cover-henrigatard-crop.jpg)
Character Art Direction - Henri Gatard
Here's my entry for the Rookies Award 2024 Here's how I create and produce character for animation
Before jumping into 3D I do character design in 2D
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-30/015530/1400xAUTO/characterpipeline-henrigatard.jpg)
Blocking Character and every elements in Zbrush
Modeling/Topology in Maya
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-26/661148/1400xAUTO/clothpage-henrigatard.jpg)
Marvelous Designer - Cloth creation from fashion/historical reference
Retopologize Pattern in Maya and Transfer Attribute from marvelous to retopo pattern
Modeling in Maya and projection in Zbrush
Texturing with substance Painter and Designer
Shading in Redshift
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-27/137024/1400xAUTO/RIGGINGTITLE-henrigatard.jpg)
I use AdvancedSkeleton for base rig and I adjust and add things to fit to my need and my characters
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-27/516113/1400xAUTO/rigging-henrigatard.png)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-27/087337/1400xAUTO/LIGHTING-henrigatard.jpg)
Here's the part I enjoy the most : bring character to life in a frame with lighting and storytelling, play with characters emotions and feeling for create cinematographic image.
I use Redshift in Maya for rendering and I render Each lights in separate AOV to have control in compositing.
For compositing, I use Photoshop for single frame and Nuke for animation
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-28/581757/1400xAUTO/NapoleonicShot01-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-28/809801/1400xAUTO/NapoleonicShot02-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-29/549811/1400xAUTO/Victoriancamshot4K-henrigatard.jpg)
For lighting, I use light maps (like clouds, spotlight or softbox) for more wealth and to achieve a more realistic and natural look.
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-29/959156/1400xAUTO/SoloVictorian4K-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-28/817332/1400xAUTO/Jack_title-henrigatard.jpg)
Texturing in Substance Painter
Strokes pattern handpaint
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-29/932234/1400xAUTO/waluigi-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-29/122636/1400xAUTO/WALUIGI-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-29/626696/1400xAUTO/Waluigi_mushroom2-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-30/314190/1400xAUTO/Waluigi_RosesRAW-henrigatard-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-30/988009/1400xAUTO/thankyou-henrigatard.jpg)
![](https://d3stdg5so273ei.cloudfront.net/henrigatard/2024-05-30/937066/1400xAUTO/jackshot-henrigatard.jpg)
Comments (3)