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Profile Collection - BRIZOU Julien
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Hey ! Get with me, a french 3D artist, on this journey. Know more about my artstyle and my passion !
- Introduction -
Hey !
My name’s Julien, a french 3D artist from ESMA Rennes.
In this collection, you'll know more about me and my passion !
Here's a snippet of my work, if you like it, feel free to give me some applause / pass by my artstation !
- Nautic Environment -
Unity Project
This project has been made to learn more about Lightmap Baking, 3DCoat and more ...
It has been such a pleasure to fully handpaint this diorama !
Lightmap Baking in Unity
Unity’s lightmap baking allowed me to pre-calculate the lighting of the scene and store this information in the textures. Unity has been generating UVs for the entire scene to apply those light information.
3D View : Wooden Boat
Here's a 3D view of one of all meshes, the wooden boat. For the diorama, I've been adding some dirt and moss on the hull of the boat. Have fun looking the boat as much as I had making it !
Tileable Materials
One of the point of this project was to use texture blending in Unity. So I've been creating patterns from Substance Designer's nodes and then blend those 2 textures in Unity
Final Render
Here's the final diorama rendered in Unity
- Castle Ruin Environment -
Unreal Engine 5 Project
This project has been made to learn more about Tech art in Unreal Engine 5, Graphic composition and more...
First environment
For this environment, I've been focusing on light effects, mainly those coming from the windows.
By programming some tools in Unreal Engine 5, I could make a workflow optimization, especially for the integration of materials coming from Substance Designer.
Process View of the First Environment
For this second environment, The main objectives was focusing on graphic composition and Post Process.
On my concept arts, I've used the "Golden Section" on graphic composition to make it look like stunning !
Lights allowed me to add some variations from sides and top of the environment.
Process View of the Second Environment
- Props Collection -
Unreal Engine 5 Render
I've done lots and lots of projects based on fantastic concepts art !
Here, you'll see a few of them (Lightbow and Wood Staffs)
Wooden Lightbow
Project realized from an anonymous art concept
Modeled on Maya, HighPoly on Zbrush, Textured on Substance Painter, Render in UE5
Wooden Staffs
Meshes realized based on a concept art of Gargi Roy
Description and 3D view of each Staffs rendered in UE5
Wooden Staff 01
Wooden Staff 02
Wooden Staff 03
- Colembore Project -
Maya Project
Project made using only Maya
(Modeling, Animation, Rendering...)
Watch the final result here !
Thanks !
Thanks for having been looking at my work ! If you've enjoyed and have any question, feel free to ask me on any social media !
If you want to see more, please consider looking at my Artstation Profile !
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