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Dayell de Graaf | 3D Art Collection
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Dayell de Graaf | 3D Art Collection

Dayell Colin de Graaf
by dayellcolin on 31 May 2024 for Rookie Awards 2024

I am a graduate Game Graphics Production student at Howest Digital Arts and Entertainment who aspires to be a creature artist for games, commercials and VFX. I have had the opportunity to work on some amazing projects this year and gain a lot of valuable experience. Here is a little update!

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Animal Anatomy Studies

Wanting to be a creature artist, I am working on some personal projects on animal anatomy, grooming and creature creation. I am currently working on a tiger cub, which I intend to groom. While that project was on hold, I decided to delve deeper into animal anatomy. I sculpted this hare, starting with the skeleton and then working my way from the muscles up to the skin. These models were sculpted in Zbrush

AMBER Inspire B3 Pro

For my final year group project at Howest - Digital Arts and Entertainment, I created this mechanical bee including the concept, model and textures which was then rigged and animated by my teammate Artis. Below you can watch the full video we have made and a breakdown of the character creation process. 

Skeleton Knight

This stylized character model is based on this awesome work by Hue Teo. When I saw this piece, I just had to make it in 3D for a stylized character course at Howest DAE.

I sculpted this in ZBrush, made the retopo in Maya and then textured the model in Substance Painter.

Phantom Warrior 

I made this model for an assignment where we had to make a character from the waist up. This ghost assassin jumping through a wall felt absolutely perfect for that prompt. This character model is based on the incredible illustration by Anna Podedworna.

I used Zbrush for sculpting, Maya to retopo and Substance Painter for the textures.

Sailfin Firefighter

This character was created for a school assignment, where we had to come up with our own idea for a human/reptile hybrid. This character was based on the sailfin lizard also called hydrosaurus, perfect for extinguishing fires. I am really proud of this one and finishing this model felt very rewarding, since I designed it myself.

I sculpted this in ZBrush, then textured the model in Substance Painter and rendered it both in Substance Painter and Unreal Engine 4

3D Assets - Hideout Pastime

This is a small collection of hardsurface assets. These highpoly models have been baked and textured onto their lowpoly models and then rendered in Unreal. The brief for this was to create assets that could fit into a mercenary's hideout and I figured they could use some hobbies to pass the time. 

Thank you so much for taking a look at the projects I have worked on!

Feel free to check out some of my other profiles here: Artstation, Sketchfab and LinkedIn.


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