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Call to the Cinder Circus
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Call to the Cinder Circus

This was a game created for a final year team project module at the University of Huddersfield by 9 students over the period of 5 months.

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Play the game here --> itch.io 

Play as an office manager whose intense workload leads him to dungeon crawl in the Cinder Circus; an infernal realm constructed by an unstable imprisoned god. Throughout the game, swap between, managing your employees' happiness, and taking down enemies to collect upgrades. Can you survive until the final show, or will you fall under the weight of corporate greed?

An Isometric, genre mash-up of dungeon crawler and business management simulator where you spend time in an office assigning workers to contracts and earning money to then spend for time in the dungeon. The dungeon is a timed, fast-paced hack 'n' slash with melee combat.

Players & Workers:

These models were inspired by the Aperture Science "Bendy" characters from the franchise, Portal.

Melee Enemy:

This enemy gallops at the player and, when in melee range, attacks with its pincers, springing back off its jack-in-the-box style mask.

Ranged Enemy:

This enemy keeps its distance, juggling bombs which it lobs towards the player. Upon, death, it explodes, dealing damage over a wide area.

Magnar (Boss Enemy):

This was originally going to be a regular enemy but after testing we found it had the potential to be a boss. It blocks attacks from the front and has a multitude of attacks to keep the player on their toes.

Fire God:

The Fire God is the creator of the dungeon but has fallen from power and needs the player's help to regain what was lost.

Creation of the UI was done by first sketching the idea, then recreating it using vector software (such as Penpot) and then iterating on the asset through feedback.

Designers & Programmers:

Ben Forrester: Level Designer and UI Art
Jack Beddows: Designer and Office Programmer | itch.io
Jack Ryan: Designer and UI Art
Steven Richards : Dungeon Programmer

Artists:

Louis Jonas: Character and Prop Artist | artstation
Rhys Wadley: Environment Artist | artstation
Wimula Kanchela: Animations and VFX | Artstation

Music & Sound Design:

Callum Barr : Sound Design | Show reel
Ethan Wood: Sound Design and Music | website

Other Mentions:

Kenney asset packs used for the mouse cursor and button prompts:
- Cursor pack
Input Prompts Pack


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