![Whispers of a Steam Pub // Divine Temple](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/519081/1400xAUTO/fonto2-necarts-crop.png)
Whispers of a Steam Pub // Divine Temple
Hello everyone, and welcome to my Rookies entry! I'm excited to share two of my recent projects created in UE5, where I learned the workflow behind creating modular environments. Thanks for viewing!
Whispers of a Steam Pub
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/885311/1400xAUTO/1-necarts.png)
Whispers of a Steam Pub is a real-time environment made in Unreal Engine 5, that combines Steampunk with Victorian aesthetics.
In this project, I aimed to get more familiar with the creation of modular kits, trimsheets, tileable textures, baking, and vertex painting. I used Marmoset Toolbag for baking, Maya for modular assets, and Substance Painter and Designer for material creation. I also used ZBrush and Marvelous Designer. All assets and textures were made by me, except for the small wall clock and the candles which are from Sergei Likhandristov and Seth Santos. The blood decals are from Quixel.
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/512406/1400xAUTO/2-necarts.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/861202/1400xAUTO/3-necarts.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/620195/1400xAUTO/4-necarts.png)
Progress
Materials
Trimsheet Breakdown
Modular kit
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/830034/1400xAUTO/modular%20kit-necarts.png)
Props
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/337492/1400xAUTO/assets-necarts.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/724796/1400xAUTO/bar2-necarts.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/397428/1400xAUTO/bar-necarts.png)
Dust Function
References
Divine Temple
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/057842/1400xAUTO/Fly_B-necarts.0169.png)
Divine Temple is my first 3D environment created in Unreal Engine 5. Inspired by the Ancient Temple Ruins environment from Scans Factory, I aimed to add my own creative variations and present a new perspective on this ancient temple. All content has been made by me by using Maya, Zbrush, Photoshop, SpeedTree, Marmoset Toolbag, Substance Painter, and Substance Designer except for some foliage, decals, and other assets that I have used from Megascans Library.
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/539065/1400xAUTO/Fly_Stairs-necarts.0169.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/198914/1400xAUTO/Fly_Statue-necarts.0169.png)
![](https://d3stdg5so273ei.cloudfront.net/necarts/2024-05-23/246279/1400xAUTO/Fly_C-necarts.0169.png)
Progress
Assets
Quixel Megascans
Modeling the Statue in Maya and then sculpting it in ZBrush
References
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