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Whispers of a Steam Pub // Divine Temple
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Whispers of a Steam Pub // Divine Temple

Nektaria Dentsa
by necarts on 23 May 2024 for Rookie Awards 2024

Hello everyone, and welcome to my Rookies entry! I'm excited to share two of my recent projects created in UE5, where I learned the workflow behind creating modular environments. Thanks for viewing!

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Whispers of a Steam Pub

Whispers of a Steam Pub is a real-time environment made in Unreal Engine 5, that combines Steampunk with Victorian aesthetics.

In this project, I aimed to get more familiar with the creation of modular kits, trimsheets, tileable textures, baking, and vertex painting. I used Marmoset Toolbag for baking, Maya for modular assets, and Substance Painter and Designer for material creation. I also used ZBrush and Marvelous Designer. All assets and textures were made by me, except for the small wall clock and the candles which are from Sergei Likhandristov and Seth Santos. The blood decals are from Quixel. 

Progress

Materials

Trimsheet Breakdown

Modular kit

Props

Dust Function

References

Divine Temple

Divine Temple is my first 3D environment created in Unreal Engine 5. Inspired by the Ancient Temple Ruins environment from Scans Factory, I aimed to add my own creative variations and present a new perspective on this ancient temple. All content has been made by me by using Maya, Zbrush, Photoshop, SpeedTree, Marmoset Toolbag, Substance Painter, and Substance Designer except for some foliage, decals, and other assets that I have used from Megascans Library.

Progress

Assets

Quixel Megascans

Modeling the Statue in Maya and then sculpting it in ZBrush

Creating the trims in Photoshop and then sculpting them in ZBrush
Creating the trims in Maya and then sculpting them in ZBrush
Wall materials created in Substance Designer

References


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