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Realtime Vulkan Shader Editor
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Realtime Vulkan Shader Editor

Xander Berten
by XanderBerten on 23 May 2024 for Rookie Awards 2024

a real-time Vulkan shader editor that supports .obj and .GLTF

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Runtime Vulkan Shader Editor

I learned to write shaders in Nvidia FX Composer. which never got a successor. That's why i decided to make my own Realtime shader editor with Vulkan.

Some Features

- Hot reloading shader
- Expandable Dynamic Uniform Buffers / Texture Samplers
- Dynamic Rendering (Fully available in the 1.3 Vulkan API)
- Runtime Creation of Shaders and Materials
- Import .obj & .GLTF files at runtime
- Gizmos to edit the transform , Scale and Rotation of models

Shading Model

Currently i implemented a basic Skybox and a PBR shader with metallic/roughness workflow that  can supports channel packing.

My skybox also reflects onto the model.


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