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Realtime Vulkan Shader Editor
![Xander Berten](https://d3stdg5so273ei.cloudfront.net/XanderBerten/2024-05-23/192598/50x50/HighResPicture-XanderBerten.jpg)
a real-time Vulkan shader editor that supports .obj and .GLTF
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Runtime Vulkan Shader Editor
I learned to write shaders in Nvidia FX Composer. which never got a successor. That's why i decided to make my own Realtime shader editor with Vulkan.
Some Features
- Hot reloading shader
- Expandable Dynamic Uniform Buffers / Texture Samplers
- Dynamic Rendering (Fully available in the 1.3 Vulkan API)
- Runtime Creation of Shaders and Materials
- Import .obj & .GLTF files at runtime
- Gizmos to edit the transform , Scale and Rotation of models
Shading Model
Currently i implemented a basic Skybox and a PBR shader with metallic/roughness workflow that can supports channel packing.
My skybox also reflects onto the model.
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