![Underground Subway](https://d3stdg5so273ei.cloudfront.net/AtulChavan/2024-05-27/349837/1400xAUTO/2-AtulChavan-crop.jpg)
Underground Subway
This features a game-ready Subway Walkway constructed in Unreal Engine. This artwork took me a month to complete. Utilizing Blender and Substance Painter, I designed and textured all the 3D assets for this composition. I engineered material shaders within Unreal Engine integrating various textures I had created.
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I developed a shader initially intended for props, featuring RGB texture masking capability. Within this shader, I incorporated functions enabling adjustments to brightness, contrast, saturation, roughness intensity, normal intensity, and metal intensity. Additionally, I implemented a function for blending colors into the base texture and included functionality for UV map movement along the X and Y axis, along with texture tiling capabilities.
I created a glass shader based on the glass shader which I got from the starter content. I also added the function of adding a normal map and controlling the intensity as well if needed. Additionally, I created a shader for decals as well. I further added the function of adding brightness, contrast, normal maps, and the function to blend color with the base texture
Vertex Paint Master Material -
I designed a master material to regulate the degree of damage depicted on the scene's walls. Within this material, I integrated functions enabling the incorporation of two distinct texture sets, each subject to independent adjustments in brightness, contrast, saturation, roughness intensity, normal intensity, and metal intensity. This material relies on a height map to serve as a mask for vertex painting on the 3D model.
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