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Close Quarters
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Close Quarters

by RogueDuck on 27 May 2024 for Rookie Awards 2024

Hello! My name is Bennett Rhee and this is the original concept I made at Gnomon School of VFX, Games, and Animation!

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Close Quarters

Heavy fighting continues between the UN and the Weltrum Alliance for control over OMIS(Olympus Mons Interplanetary Spaceport) - the most strategically important spaceport on Mars. Worried about the lack of progress for months, the UN sends their newly developed humanoid robotic soldiers named TALOS, designed to break through frontlines and close-quarter combat.

This project was my first time using Substance Painter and Marvelous. It was a combination of my Hard-surface 1 and Texturing and Shading 2 classes. Being my first big assignment in school that I got complete creative control over, I went all in. Everything here is my concept. All are part of a world I'm building named Cursed Dreams, which I am slowly expanding.

Assault Rifle Progress

Sketch to Final Render

For this project, the sketch acted more as an idea, pushing me in a direction for the final shot. As you can see below, changes like the robots' positions and camera angles were slightly changed during development as I discovered new ideas/options on the way and realized things I couldn't do at that time.


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