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Michelle Lee Environment Art Works 2024
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Michelle Lee Environment Art Works 2024

Michelle Lee / Yan Yu Lee
by mlee14076 on 29 May 2024 for Rookie Awards 2024

Here is my submission for The Rookies 2024! It includes two major projects I have done in year 2 of my Game Art course in Falmouth University. A lot of time and effort has been spent on both, which helped improve my skills. Thanks for reading!

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Principle Weem's Office

Recreating 'Principle Weem's Office' from Netflix show 'Wednesday'.

Tools used: Autodesk Maya, Substance Painter, Substance Sampler, Zbrush and Unreal Engine 5
Cinematic edited in Adobe After Effects.
Minimum Quixel Bridge assets used (e.g. books and vase)

Music used in cinematic: 

'Morticia's Yearbook' by Danny Elfman and Chris Bacon

Beauty Shots

Hero Asset

For the gorgon fireplace, I first did a base low-poly block out of it in Maya, creating sweep meshes from curves to serve as the bases for the snakes. Then I brought the model into Zbrush for sculpting the gorgon face and snake details, before bringing the high-poly sculpt back into Maya to create a re-topologized low-poly using quad draw snapped to a live surface. The model was then textured and had high-poly details baked in Substance Painter.

Modular Kit 

Cyberpunk City: Hong Kong

An original scene displaying my home city Hong Kong in a Cyberpunk setting. 
Tools used: Autodesk Maya, Substance Painter, Substance Sampler, Zbrush, Adobe Photoshop and Unreal Engine 5
Cinematic edited in Adobe After Effects.

Music used in cinematic

'One Day In Hong Kong' by Moisei Production
'Night Walk in Hong Kong' by KLAW
'Mahjong Shuffle ASMR' by Matthew Lam
《神奇女俠》by Sammi Cheng

Scene Concepting and Planning

An original narrative was created for the scene.

'Current time: 2524
Hong Kong has continued to grow as an international financial center. However underneath the breaktaking skyscrapers and the supervision of a government demanding absolute order, scraps of the past 'The Pearl of the Orient' remains in the city's darkest corners. Afterall, the brighter the light, the darker the shadow.'

Feel free to check my blog on the project for further details on how I came to design the scene.

Beauty Shots

Hero Asset

Modular Kit

Material instances are utilized in Unreal 5 to allow color variations on objects sharing the same trim (e.g. cabinets in stalls).

Store names, created in Photoshop, are projected onto blank shop signs as decals, to allow different stores in the scene whilst being able to keep the store signs modular to ensure optimization. 

Trimsheets

Progress Screenshots


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