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Ari Zaritsky - Concept Art and Illustration - 2024
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Ari Zaritsky - Concept Art and Illustration - 2024

Ari Zaritsky
by InfernalQuasar on 29 May 2024 for Rookie Awards 2024

Hello everyone! My name is Ari Zaritsky, I am a graduating senior at Savannah College of Art and Design focusing on Storytelling and Visual Development for animation and games. This is my work from September through Mid May. This is my submission to The Rookies, thanks for taking a look!

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A supernatural prisoner, grappling with guilt and hatred, forms special bonds with her fellow inmates only to uncover the Warden's plan to harvest their souls for a time machine, leading to a battle that propels them into a war-ravaged future.

The Prisoner's past; the crime that sends her into Talon Mar.

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An escape attempt with the Cellmate.

The Talon Mar Corporation's Motto:         Survey, Extract, Deploy

Talon Mar Prison is a high-security institution built to contain normal and supernatural inmates. Located in a remote area, the prison doubles as a research facility where the Warden conducts government-funded experiments. Within its reinforced walls, inmates must navigate a harsh environment and form alliances to survive.

Talon Mar Prison (future).

The Warden's office and office entrance (past).

Talon Mar's Flag.

SCAD Senior thesis film.

A special agent must chase through the streets of San Francisco's Chinatown to recover a stolen bomb, while completely naked.

A hybrid short film utilizing a mixture of 2D hand and puppet animation with 3D environments in Unreal Engine 5.

Our main protagonist, Special Agent Dougie.

Our antagonist, Special Agent Carmen.

Identifying shape language was vital in the process of making the characters. Dougie's bluntness highlighted his lazy attitude. In contrast, Carmen's sharpness emphasized her precision and speed. 

When thinking about style it was important to make sure that the characters seemed to fit in the same world.

Extra characters in the film included: a waiter, a baby, and an old grandma.

One of the very first pieces of concept art for the film. Exploring style and Dougie's lived in space.

Dougie's hotel room had two important aspects:

1. San Francisco's Chinatown cheap hotel room.

2. Dougie lives here.

After researching popular hotel layouts, it was critical to understand Dougie's character and how someone like him would live in a space like this.

San Francisco's Chinatown was the main setting for the film. It was important to differentiate these two locations while keeping the feel of a unified film.

The Shoreline environment at the end of the film.

The suitcase which houses the deadly bomb.

Material studies in the style of our film.

The baby pram in which the suitcase lands in.

An important aspect to the story telling of our film was the visual style. Since Special Agent Dougie is disorganized, unkempt, and generally lazy, we wanted the world to mimic his grungy personality.

These style spheres were experiments on what we wanted the general film to feel like. 

In certain segments of our film, we took a stylistic step away from the conventional 2D and 3D animation. We called these "Jojo Frames" as much like the anime, the color and style of the film shifted into something completely different from the original feel of the film. 

Stills of the style frames.

Style frames in the film. I was responsible for making the style frames and compositing them.

Fall, Winter, and Spring promotional posters.

A collection of my illustration work.

Thank you so much for making it down here! You can see more of my work:

My Website

My Instagram

My LinkedIn

Please visit our film's website to see more of our work!


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