![HamedPhixer's 2024 Rookies Award Entry](https://d3stdg5so273ei.cloudfront.net/HamedPhixer/2024-05-29/834084/1400xAUTO/RookiesThumbnail-HamedPhixer-crop.jpg)
HamedPhixer's 2024 Rookies Award Entry
![Hamed Ghadirian](https://d3stdg5so273ei.cloudfront.net/HamedPhixer/2024-05-14/334332/50x50/IMG_20240327_131439_927-HamedPhixer.jpg)
Hi, my name is Hamed, and this is my entry for this year's rookies award. I create 3D props and environments in a stylized realism style. Since graduating from university I have published some of my portfolio assets as packages on Epic Marketplace and other 3d markets by the name of PhixerArt. Here are 3 of my works:
1. Middle Eastern Medieval Weapons Package
The main point of this project was to add some old Persian and Middle Eastern patterns to my weapons and designs. I wanted to get some influence from my country's culture. I designed and made for both portfolio and market. All weapons have 2 UVs for some basic base color customizations. With a 16x grid mask, the second UV, and material layers, users can change hue and value, or add overlay color on different parts of the asset. For example, you can change the color of only the wood part of the one-handed axe but this method is not like an ID map so it's impossible to customize details that do not have separate UVs.
One Handed Axe - 8k tris - 1 texture set
Two Sided Axe - 6k Tris - 1 Texture set
Halberd - 6k Tris - 1 Texture set
Shield - 5k tris - 2 texture sets (front and back)
Sword and Scabbard - 6k Tris - 2 Texture sets (1sword - 1scabbard)
Dagger and Scabbard - 3.5k Tris - 1 Texture set
Spear - 2k Tris - 1 Texture set
Bow - 9k Tris - 1 Texture set
Quiver and Arrow - 2k and 1k - 1 Texture set each
2x Mace 2x Flail - 5k to 10k Tris - 2 Texture sets (heads and shafts)
2x Staff - 2k to 4k Tris - 1 Texture set each
Material layer setup for UV based mask customization
Showcase of them inside Unreal Engine
I tried to set them up on the default mannequin of UE with some free mixamo animations to see if they are completely usable and also learn to work with animation blueprints, control rig (for the bow), anim dynamics and other stuff.
2. Cassette Player
I designed and created an imaginary cassette player. It is a mid-poly prop and has 3 texture sets. It has a simple rig for the door and buttons.
![](https://d3stdg5so273ei.cloudfront.net/HamedPhixer/2024-05-20/602698/1400xAUTO/StylizedCassettePlayer001-HamedPhixer.jpg)
3. Floating Island and Environment Package
Learning environmental UE tools through making this 3d package was quite a long ride. Making master materials and customizable assets is a fun part of them. This is suitable for both top-down and third-person games but the focus was top-down.
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