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To Call, Lift Handset
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To Call, Lift Handset

Boxiang Yu
by MacYubo on 27 May 2024 for Rookie Awards 2024

My inaugural venture into prop art design, I seek a heavily-used prop laden with detail to unveil the story within. The project is built inside unreal engine with Maya, Substance Painter, ZBrush as modeling and texturing tools, and decals, vertex painting, modular kit technique were used to optimize the game art.

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To Call, Lift Handset

This project seeks to recreate the retro payphone from the 1980s. The coin-operated payphone holds a special place in my heart as it evokes nostalgia for the spirit of bygone eras. I'm particularly drawn to the atmosphere of neglect and abandonment, aiming to capture the essence of heavily weathered public property in urban corners long forgotten. My vision is to transport viewers to a time and place where these relics of the past tell stories of their own.

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