![Finley Cooper - 3D Environment Projects](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-28/206876/1400xAUTO/72A71536-8AC3-4814-8267-2B07B9EF7722-Finley-crop.jpeg)
Finley Cooper - 3D Environment Projects
![Finley Cooper](https://d3stdg5so273ei.cloudfront.net/Finners/2024-03-03/671401/50x50/f7b38ce28ea601936058cd03d89ebd26-Finners.jpg)
Hello! I'm super excited to share 3 projects from the past year. 'Forgotten' is my shortfilm created to inspire feelings of the past, and was my first experience using Unreal Engine. I hope you enjoy my projects : D
Project 1 of 3: Forgotten (ThinkTank Online)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/554190/1400xAUTO/THUMBNAIL1-Finley.png)
Forgotten is a real time environment made in Unreal Engine 5. It was my first ever project using Unreal, I had a great time learning lots of new techniques; from creating a complex triplanar material, to learning how to utilise Unreal's volumetric capabilities
The lighting throughout the project was a key focus for me, and while the light setup itself is very simple, I spent lots of time art-directing every shot, manipulating everything from fog density and cloud noise, to focal length and aperture. I took heavy inspiration from the lighting in traditional paintings, particularly the works of Thomas Gainsborough and John Kensett
This project was created with: UE5, Maya, Blender, Gaea, Speedtree, Quixel, Photoshop & After Effects
I am responsibe for everything in the scene (including the concept), apart from the megascans boulders
Detail Lighting + Colour + Values
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/019406/1400xAUTO/process-Finley.png)
BREAKDOWN
Shot Breakdown 01
Shot Breakdown 02
Shot Breakdown 03
Gaea Models
Church Ruin
I created the church ruins in just two days (due to time & the deletion of a previous version of the church model). I used Maya and Blender to model and sculpt onto the pieces, and UE5 to texture them with my triplanar material (no UVs needed!). The vines were made in Speedtree
Speedtree Models
Boat Model
In my first iteration of the project, the boat was very prominent in the film, as the project developed I chose to focus on it less - the model therefore has some areas with very high details and some with lower. I focused heavily on the overall silhouette to achieve my final image
Node setup for the triplanar material in UE5. It was originally used on the mountains, but later adapted for the pieces of the church ruin
Inspiration Comparison
A comparison between my work and the works of John Kensett, Ivan Aivazovsky & Thomas Gainsborough
Reference Sheet
Project 2 of 3: Malbion IV (Personal)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/646200/1400xAUTO/thumb4-Finley.png)
Malbion IV is a desert-like planet, it features large mountain ranges, detailed rock formations, and shrub-filled plains. It is a personal project using Blender Cycles & UE5. The concept is original, and the work resembles initial concept work more-so than a finalised idea, I had lots of fun working on this project!
It was a great expereince learning about how to effectively texture with procedural textures, I had a great time experimenting with volumetrics too. During the project, I had my first experience incorporating Houdini into my workflow. Simon Houdini (on Youtube) has a great tutorial on generating rocks procedurally, I built upon this to create my own 'alien rocks,' and I'm excited to learn more
This project was created with: Blender, Houdini, UE5, Gaea, Quixel & Photoshop
Planet concept renders
Blender
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/453024/1400xAUTO/1edit-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/121917/1400xAUTO/4edit-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/594675/1400xAUTO/2edit-Finley.png)
Landscape concept renders
UE5
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/385415/1400xAUTO/col-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/130447/1400xAUTO/col-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/380536/1400xAUTO/col-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/090019/1400xAUTO/col-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/944804/1400xAUTO/col-Finley.png)
Values
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/784665/1400xAUTO/bw-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/076707/1400xAUTO/bw-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-26/499364/1400xAUTO/bw-Finley.png)
Breakdown
Houdini rock generator
Blender Viewport
UE5 Viewport
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/073595/1400xAUTO/Desktop%20Screenshot%202024-Finley.05.27%20-%2013.39.29.03.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/073595/1400xAUTO/Desktop%20Screenshot%202024-Finley.05.27%20-%2013.44.39.94.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-25/523162/1400xAUTO/HighresScreenshot00001-Finley.png)
Reference sheet
Project 3 of 3: Crash Site (ThinkTank Online)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/433934/1400xAUTO/thumb3-Finley.png)
Crash Site is a project made in Maya (with Vray). The concept is original, although I took inspiration and references from various works
It was particularly fun to explore Vray during this project, especially achieving the grassy look that I wanted with the Vray Hair. This project was also my first piece of experience with Nuke, learning the basics in itself already took my work to the next level
The biggest challenge in the project was definetely effectively deforming / damaging the TIE fighter. My workflow used a combination of techniques, from using Zbrush to add both large and mico deformities, to utilising Blender's array of modifiers to add the extra layer of detail
This project was created with: Maya, Vray, Blender, Zbrush, Gaea, Quixel, Nuke & Photoshop
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/927493/1400xAUTO/01small-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-24/928518/1400xAUTO/03small-Finley.png)
Values
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-24/274858/1400xAUTO/bw-Finley.png)
![](https://d3stdg5so273ei.cloudfront.net/Finley/2024-05-27/928798/1400xAUTO/03small%20-%20Copy-Finley.png)
Breakdown
TIE fighter
Progress of the main camera angle
Before & After (Nuke process)
Key references
Bottom 2 concepts provided key inspiration, amazing work by Tom Bentkowski (Artstation)
Comments (1)