PERSIAN KNIFE PROP.
![Ashish Bhardwaj](https://d3stdg5so273ei.cloudfront.net/ashishbhardwaj/2022-04-20/732027/50x50/Untitled-2-ashishbhardwaj.png)
Crafted a knife prop from low to high poly using Maya and ZBrush, then retopologized in Maya for efficiency. Textured in Substance, rigged and posed in Maya, and rendered in Marmoset Toolbag. Demonstrates a seamless workflow from modeling to rendering.
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PERSIAN KNIFE PROP ENTRY
Production Pipeline Followed.
0. Reference Image.
1. Block-out the basic shapes in 'MAYA' -> 2. Sculpting and adding further details in 'ZBRUSH'
3. Retopology after sculpt in 'MAYA' -> 4. UV mapping in 'MAYA'
5. Baking & Texturing in 'SUBSTANCE PAINTER' -> 6. Rigging and Posing in 'MAYA'
7. Rendering in 'MARMOSET TOOLBAG'
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