![Isaac Ng | Game Environments | Sclera Forest](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-02/084629/1400xAUTO/LS_WinterForest_Static-isaacng-crop.0001.jpg)
Isaac Ng | Game Environments | Sclera Forest
Unreal Environment of a Winter Forest with large redwood trees. This project is done during Gnomon Studies!
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/435238/1400xAUTO/title-isaacng.jpg)
This is my first large scale environment. The goal is to create a realistic scene with epic scale and lighting. And I wanted to challenge myself with more different material blending and creating details for the environment.
The scene is made using a combination of zbrush sculpted rocks and tree trunks and speed tree for the branches.
This Environment is Base on the amazing Concept from Astero
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/686601/1400xAUTO/LS_WinterForest_Static-isaacng.0001.jpg)
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/319960/1400xAUTO/02_Assetbreakdown-isaacng.png)
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/468243/1400xAUTO/03_Shader-isaacng.jpg)
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/003850/1400xAUTO/RGB%20Mask-isaacng.jpg)
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/498875/1400xAUTO/snow-isaacng.jpg)
This is the three main shader. The first one is the Material Layer for assigning textures, UV Tiling or Triplanner Mapping.
The second one is the material layer blend, controlling the blending types, strength and mask adjustment.
The third one is the Main Material. Where Overall Baked Normal, Displacement and AO are applied to the whole mesh.
![](https://d3stdg5so273ei.cloudfront.net/isaacng/2024-06-01/590449/1400xAUTO/TitleSubtitle-isaacng.jpg)
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