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Aimee Gladigau - Concept Art Portfolio
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Aimee Gladigau - Concept Art Portfolio

Aimee Gladigau
by AimeeGladigau on 25 May 2024 for Rookie Awards 2024

Over the course of the last year I have been working on a collection of different works for my portfolio. I am really passionate about environment art, whether that be through digital or matte painting. I am now in my 3rd year at CDW studios and am excited to improve my skills even more.

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A collection of pieces I've created while studying at CDW Studios. 

Environment Art - Kamkeo Village

For this shot I was inspired by elevated fishing huts and the rice fields in Vietnam. I used reference of a lot of foggy rivers for the atmosphere and decided to put an exaggerated, more medieval spin on the architecture.  

I created an initial blender block out and painted over it to create some thumbnails showing the small fishing village from different perspectives. I decided to go with the first thumbnail. 

Here's how my blender shot progressed from the initial block out of my shot, to adding textures and to painting over the render. I ended up adding a bridge to add some more visual interest to the front part of the image. 

Below is the callout sheet for the environment of Kamkeo

Interior Shot - Kamkeo Village

I then worked on an interior shot to my fishing village. I wanted to convey the same foggy dark atmosphere in the exterior shot to this one. 

I started this shot by first creating some rough thumbnails of some different kinds of interiors from stores and homes but decided to pursue a community gathering area instead. I created some blender thumbnails to refine this shot and nail a composition. 

I then began detailing my blender scene and adding textures. 

Ferrari 312 F1

This Ferrari was created for my 2D bootcamp class, constructed and rendered in photoshop. 


Matte Painting - Castle in the Cliffs

I still have a lot to learn with matte painting but I'm really enjoying the process. For this shot I really wanted to create some unique castle architecture and practice texturing in blender and photo bashing overtop in photoshop. 

I also wanted to practice composing my shot in Nuke as I am skill quite new to the program.

Environment Art - Sosei-ki

This shot is of a city I created named Sosei-ki (Genesis in Japanese). It's a sci-fi city that sits inside the controlled environment of a hollowed out asteroid. 

I spent time creating ideations for the central tower in the city and the surrounding buildings. 

I then moved on to creating some thumbnails of the city but after some feedback I decided to pursue the first thumbnail composition and began a blender block out. 

Creature Design - Horror Creature

For this creature I was inspired by parasites and leeches and with a focus on the mouth anatomy. I also took reference from animals with skin folds over their eyes such as dog breeds like Neapolitan Mastiffs and Shar-Pei and even mole rats. 

I started by creating an initial sculpt of the bust, followed by a whole body sculpt to feel out the idea. 

I then began adding more detail and poly painting the model in zbrush before rendering it in passes and bringing it into photoshop to paint over.


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