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Marina Seliverstova - 3D character artist | 2024
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Marina Seliverstova - 3D character artist | 2024

Marina Seliverstova
by Marselya on 26 May 2024 for Rookie Awards 2024

Hi ! My name is Marina Seliverstova and I would like to share with you my portfolio, which I worked on after graduating from several 3D courses. I am focused on creating 3D characters using a traditional cinematic pipeline. Hope you like it!

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I would like to showcase my projects that I am most proud of from my portfolio and my progress in growing my skills in creating 3D characters in a cinematic pipeline. I start from the newest project to the oldest. If we exclude the gaps between projects, work on them lasted about a year. Working on these projects was a big challenge for me, since at the same time I am constantly developing and learning new technologies and software!

The project "Ivar the Boneless: King Killer" became not only a creative challenge for me but also an opportunity to delve deeper into creating 3d characters.

Inspired by the legendary Viking Ivar the Boneless from the Assassin's Creed:Valhalla game, I embarked on the task, utilizing my skills in programs like Maya, ZBrush, and Marvelous Designer. Creating Ivar opened up new horizons for me in 3D modeling and texturing, and using Arnold Renderer in the project allowed me to gain experience with this powerful rendering tool.

 This project was not only an engaging creative process for me but also an opportunity to significantly expand my professional skills and pushed me to explore new tools and technologies.

                                                                             Main renders

                                                                                    Details


This project was my first big attempt at working in Arnold rendering. I learned a lot of new things, trying to make it in a traditional cinematic pipeline. And I'm quite satisfied with the result!

                              Render in studio light (beauty) / albedo / spec / normal / wireframe


                                                            Clay/ normal/ wireframe


                                                                      Albedo/ spec/ SSS

As always, work on a project begins with the selection of references. This project was inspired by the beautiful design of the character "Ivar" from the game "Assassin's Creed: Valhalla" by Ubisoft, drawn by Yelim Kim!

                                                                    ZBrush renders

All clothing, boots, bracers and some belts were obtained through work at Marvelous Designer. This screenshot shows an example of creating a jacket. The clothing retopology was also done in Maya using the Transfer Attributes tool. The hardsurface was modeled from scratch in Maya.

The head and body texture work was done in Mari. I used scans from Texturing xyz. The tattoo on the head and arm were drawn by me in Photoshop.

Here I will give a couple of shaders as examples. The first shader is quite simple to implement: I used Iris textures from Texturing xyz. More specifically, displacement texture to add volume to the iris, albedo texture to add color.

The sclera shader consists of two parts, which was divided using a BW gradient:

1) Transparent lens material;

2) Sclera shader with subsurface scattering (I used a simple color ramp as the subsurface radius).

The second fabric shader was created using an RGB mask I drew in Photoshop. Macro tiling fabric textures from TexturingXYZ were used for displacement and other maps. Here I also added a second RGB mask and a mud material to create the effect of a dirty surface. By the way, I used that mud material and RGB mask for all clothing shaders.

All textures that required additional work were created in Substance 3D Painter.


The entire character is laid out at 53 UDIMs. Textures are mostly in 8k quality.

Before the project "King KillerㅣIvar the Boneless", I worked on creating a likeness for Liloo from the movie "The Fifth Element".

The main difference between these projects is that I worked on Lilu in V-Ray render. Another big challenge for me was to make the character’s face look as much like Milla Jovovich as possible. Although now I feel more capable of creating likenesses, the character turned out to be quite similar to the actress.

                                                                          ZBrush renders


                                                      My refboard for sculpting the likeness

                                                           Diffuse / Roughness / RGB-mask

The hair for this project was also done in X-Gen, I’m attaching a couple of screenshots of the viewport.

                                            T-shirt was created at Marvelous designer.

And last, but not least, a project that I would like to share with you. I created this project immediately after graduating from my 3D school, which is why it was so important and significant for me as my first independent project. As a reference for this project, I took one of my favorite characters from the League of Legends game - Caitlin. The project was created in a semi-stylized style based on Caitlin from the game (not the series). Rendering and shading were done in V-ray.

                                                Thanks for your attention, hope you like it!

                                       My Artstation: https://www.artstation.com/marselya

                          My Instagram with WIPs: https://www.instagram.com/marsell_art


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